Warded
A creature with ward reduces all damage taken by the score listed with the condition, and has +2 to Fortitude and Will.
They can reduce damage taken in this way once per round, but can choose which damage instance to reduce.
Unless specified, warded lasts indefinitely, and stacks with itself from other sources, though its +2 to Fortitude/Will only stacks twice, to +4.
As it is a form of damage reduction, true damage ignores wards.
