Warded

  • A creature with ward reduces all damage taken by the score listed with the condition, and has +2 to Fortitude and Will.

  • They can reduce damage taken in this way once per round, but can choose which damage instance to reduce.

  • Unless specified, warded lasts indefinitely, and stacks with itself from other sources, though its +2 to Fortitude/Will only stacks twice, to +4.

  • As it is a form of damage reduction, true damage ignores wards.