Rupture

  • A ruptured creature takes increased damage equal to the score listed with the condition whenever they take damage.

  • The condition’s damage and duration do not stack unless specified otherwise. If a new rupture is applied to an existing rupture (and they don’t stack), if the new damage and/or duration is higher than the current one, those higher value(s) overwrite the old one(s). If the new rupture does stack, add it to the current rupture and resolve duration as before.