Hazard

  • A creature suffering from a hazard takes damage at the start of each of their turns, equal to the score listed with the condition. It is considered a form of the DoT condition, with the added stipulations that a creature who gains the hazard condition on their turn immediately takes an instance of the hazard’s damage, equal to the score listed with the condition, though they can only suffer from this once per turn unless the hazard specifies otherwise.

  • It behaves in the same way as a DoT where applicable (see the DoT condition), and is counted as such for the purposes of effects that work with DoTs.

  • A hazard may not have a duration listed like a DoT, and only be active when the effect applying the hazard condition is active (e.g. a damaging area of effect ability that applies the hazard condition to any creature inside it). It is considered to have a duration of 0 rounds, should an effect that interacts with it require the condition’s duration, but one is not listed.

  • If a duration is listed, the duration only begins counting down after the condition is no longer active. If the same hazard is somehow reapplied, the duration is refreshed.