DoT

  • Standing for Damage over Time, a creature with a DoT takes damage at the start of each of their turns, for some duration. This damage and duration are listed in the effect’s description.

  • DoTs from the same ability and source do not stack unless specified; the highest damage DoT overwrites any others of its kind (e.g. for whatever reason, if two DoTs from the same player using the same ability have different values, the higher one overwrites the lesser one). However, the same DoT from two different players would stack, and applying the same DoT still refreshes its maximum duration on the target.

  • DoTs from different sources or different abilities, however, may stack, and each DoT deals its damage separately.

  • Some DoTs may have specific names attributed to them (e.g. Pyrokinesis’ unique Flame DoT).