Doomed

  • A doomed creature takes increased damage equal to the score listed with the condition. They take this increased damage once per round per attacker, and the attacker can choose which damage instance to increase (if they have multiple).

  • If the damage roll has any percentage bonus damage (such as a critical hit’s +100% bonus), the value is added an additional time before applying the bonus.

  • Doom stacks with itself from other sources.

  • The condition is removed after a short rest.