Bestiary Changelog
12/29/23
- Mechanical carapacian adversaries updated with revised movesets.
- Three new adversaries added, all modular with full lists on the SMA.
- Quadrapawn, boss version of carapacian hordes, modular.
- Menagerie, underling boss horde, modular.
- Relic, boss underling, modular.
- Denizen adversary reworked, full modular lists on SMA.
12/25/23
- Two new adversaries added, both underling-based.
- Pentagram, monolith of the Land, flies around and blasts player.
- Analogue, underling mirror of the player, stabs and slashes.
- Bloodbrine Delegate (renamed Emissary) and [AN ERROR] (renamed Lunatic) updated with revised movesets.
12/21/23
- Biological carapacian adversaries updated with revised movesets.
6/22/23
- Carapacian monster blocks expanded and updated for all save the tactics sections and deprecation of previous carapacian blocks.
6/19/23
- Underling monster blocks updated with new numbers. Consult the Modifying Monsters section in the Session Master’s Assistant for the base numbers.
6/15/23
- Templates for follower NPCs made in preparation for coming updates.
11/21/22
- Monsters updated with new tricks to keep players on their toes.
- Rarely, psionic heavy hitters deal half damage on a miss.
- Rarely, martial warriors have a reaction to reduce a condition on them by 1 round.
- Rarely, certain creatures begin ignoring all maluses and disadvantage to attack rolls and skill checks at half HP or less.
- Rarely, support casters can remove conditions from allies, though never themselves.
- Rarely, angry monsters are Empowered while afflicted with negative conditions.
- Very rarely, certain creatures have a second minor action per turn, or very, very rarely, a second reaction per round as well.
1/18/21
- Adversaries added.
12/20/20
- Among the major changes:
- Damage and hit points changed across the board.
- Damage values significantly lowered.
- Hit points reduced for some of the higher CR creatures.
- Tier 1 creatures had their defenses lowered by 4, tier 2 creatures had their defenses lowered by 2.
- This addresses concerns that the monsters were too difficult to hit at the outset, before alchemy and Steps could start accumulating.
- 35 new monsters added.
- Underlings got their T5 monsters: Lich Queen, Milesian, Dagon, Ashina, Siren, Balor, Serket, Golem, Teeming Rot, Furies, Kraken, Fomorian, Primal, Phoenix.
- Carapacians got: Stag, Kirin, Hiashatar, Padah, Goose, Andemach, Pao, Half-duck, Lance, Lama, Congo, Hawk, Unicorn, Erzkanzler, Fortress, Jetan, Mastodon, Vao, Huygens, Gryphon, Quight.
- Dice values removed from damage and grist drops.
- Removing variable damage speeds up strifes and also sets concrete numbers with which players can work around when making builds.
- Removing grist works similarly.
- Damage and hit points changed across the board.
11/8/20
- Among the major changes:
- Stat blocks revamped to be more easily legible and sheet-compatible for future integration into SM sheet.
- Skill bonuses derive directly from the stat bonus in question.
- Damage ranges replaced with singular base damage from which damage mods are added or subtracted.
- Tactics section added for optimal combat behavior.
- Hordes and Swarms reworked to be less complex.
- Anatomy system simplified where tools and focii were concerned, with new Opening secret added.
- 24 new monsters added or returned from 2nd Edition.
- Vaardic, Vitrea, Culverin, Greater Lich, Headhunter, Astral, Meister, Frost make a return from 2nd Edition.
- Greater Hive Drone, Greater Mimic, Arcanist, Interval, Measure, Mongoose, Broodlord, Pestilence, Diabolist, Hydra, Temptress, Hiashatar, Andernach, Greater Rook, Spider, Vanguard are new creatures.
- Lesser CR creatures have had their movesets simplified, while higher CR creatures have had their movesets rewritten with greater integration with base Primer abilities in mind.
- On that note, the bulk of the newly added creatures are CR 3 due to their relative lack compared to CRs 1 or 2. This is actually the main reason for Tier 5 Underlings not being completed yet, the CR 3 creatures for that tier are not yet finished.
- Combat rating (CR) revamped to be far simpler such that no number goes beyond 5.
- Stat blocks revamped to be more easily legible and sheet-compatible for future integration into SM sheet.
- Created.
