Serket

Arachnine Grasp, Huge Biological Underling (Tier 5, CR 2)

Core Numerics

StatValueStatValue
Tier5Hit Points280 HP
Initiative+9Speed30 ft.
Damage (base)56Damage (mod)+23

Base Stats

AttributeSTRCONDEXINTWISCHA
Modifier+10+0+0+9+11+0

Defenses

DefenseValueDefenseValueDefenseValue
AC20Aegis0Fort20
Ref22Will18DC20

Anatomy

Head (+4): +50% damage to headshots. Vitals (Secret: DC) (+2): Can be grappled, damaging or grappling this Dazes (1 round or while grappled) them. Inflicts Setback (2, duration of Daze) instead if the attack already Dazes. Opening (Secret: DC) (+0): Attacks against this have +2 to hit. Tail (+2): Required to use items, grapple, and perform actions. Has disadvantage to grapple for 1 round if hit, or forces immediate grapple check against attack roll to maintain it if one is active. Arms (2) (+2): Required to use items, grapple, and perform actions. Has disadvantage to grapple for 1 round if hit, or forces immediate grapple check against attack roll to maintain it if one is active. Legs (8) (+2): If an attack/ability deals any effect besides damage to at least four legs, it also inflicts Cripple (10, 1 round).

Traits

Agile: May fly, but must end each of its turns on the ground.

Actions

Sting: Major action - Melee weapon attack, tail, 15 ft. range, single-target, 33 damage, grapples on hit. Toxin: Special - An Aimed Sting attack has -1 mod to damage, but inflicts DoT (14, 5 rounds). Rage of Aquarius: Special - The Serket is Empowered while it has any negative conditions on itself. Quickening: Special - The Serket has a second minor action per turn. This second minor is lost if it starts the turn with any negative conditions.

Tactics

Standard melee attacker, run up and sting the player.

Drops

2100 EXP, 15 T5 Grist, 30 T4 Grist, 90 T3 Grist, 435 T2 Grist, 810 T1 Grist, 2100 BG

Description

Merc this is literally Vriska’s lusus.