Golem
Single Stone, Huge Psionic Underling (Tier 5, CR 2)
Core Numerics
| Stat | Value | Stat | Value |
|---|---|---|---|
| Tier | 5 | Hit Points | 610 HP |
| Initiative | -5 | Speed | 20 ft. fly |
| Damage (base) | 40 | Damage (mod) | +16 |
Base Stats
| Attribute | STR | CON | DEX | INT | WIS | CHA |
|---|---|---|---|---|---|---|
| Modifier | +10 | +0 | +9 | +0 | +13 | +9 |
Defenses
| Defense | Value | Defense | Value | Defense | Value |
|---|---|---|---|---|---|
| AC | 10 | Aegis | 20 | Fort | 14 |
| Ref | 8 | Will | 13 | DC | 20 |
Anatomy
Head (+4): +50% damage to headshots. Psi Core (Secret) (+2): +50% damage to the core, but only psionic attacks may target it. Artery (Secret: DC) (+4): Has 107 HP. If destroyed, target has DoT (107, until healed with psionics) Shatterpoint (Secret: DC) (+0): Attacks against this have +2 to crit, and critical hits Daze (1 round). Arms (2) (+2): Required to use items, grapple, and perform actions. Has disadvantage to grapple for 1 round if hit, or forces immediate grapple check against attack roll to maintain it if one is active.
Traits
None: What? Not everyone’s special.
Actions
Eyebeam: Major action - Ranged psionic attack, 100 ft. range, single-target, 56 damage, Cooldown (1). Telekinetic Wave: Major action - Ranged psionic attack, 30 ft. radius, all targets, targets Fortitude, 24 damage, push (10 ft.). Superior Telekinetic Field: When the Golem uses Defend, it teleports in place of moving and gains +4 to AC/resistances for 1 round.
Tactics
Similar to the Measure. Against melee players, when Eyebeam is on cooldown, use Telekinetic Wave if Fortitude is low, Defend otherwise. If grappled, Defend and teleport out of it. Against ranged players, Superior Telekinetic Field lets them reliably tank shots.
Drops
2100 EXP, 15 T5 Grist, 30 T4 Grist, 90 T3 Grist, 435 T2 Grist, 810 T1 Grist, 2100 BG
Description
When one takes the Measure and carves it down to size, compacting its power, the result is the Golem. Black and featureless and recursive.
