Dagon

Psionic Monstrosity, Colossal Psionic Underling (Tier 5, CR 2)

Core Numerics

StatValueStatValue
Tier5Hit Points600 HP
Initiative-5Speed20 ft., 40 ft. swim
Damage (base)60Damage (mod)+24

Base Stats

AttributeSTRCONDEXINTWISCHA
Modifier+6+7+11+0+13+13

Defenses

DefenseValueDefenseValueDefenseValue
AC12Aegis0Fort14
Ref10Will14DC20

Anatomy

Psi Core (Secret) (+2): +50% damage to the core, but only psionic attacks may target it. Artery (Secret: DC) (+4): Has 105 HP. If destroyed, target has DoT (105, until healed with psionics) Vitals (Secret: DC) (+2): Can be grappled, damaging or grappling this Dazes (1 round or while grappled) them. Inflicts Setback (2, duration of Daze) instead if the attack already Dazes. Tentacles (10) (+2): Required to use items, grapple, and perform actions. Has disadvantage to grapple for 1 round if hit, or forces immediate grapple check against attack roll to maintain it if one is active. Legs (2) (+2): If an attack/ability deals any effect besides damage to at least one leg, it also inflicts Cripple (10, 1 round).

Traits

Last Gasp: When killed, may take one last major action.

Actions

Tentacles: Major action - Melee weapon attack, 30 ft. range, four tentacles, up to four targets, 60 damage, grapples on hit. Psychic Scream: Major action - Ranged psionic attack, 100 ft. radius, all targets, targets Fortitude, 36 damage, Deafens (2 rounds), half damage on miss. Weird: Special - When the Dagon Assails, it also adds Impair (1 round). Bloodied Focus: Special - When the Dagon is at half HP or less, it ignores all maluses and disadvantage to attack rolls and skill checks.

Tactics

Open with Psychic Scream with Assail. The Dagon has enough hit points to go the distance; Tentacle if the player comes in range, but it’s not a priority.

Drops

2100 EXP, 15 T5 Grist, 30 T4 Grist, 90 T3 Grist, 435 T2 Grist, 810 T1 Grist, 2100 BG

Description

A colony of starfish and coral devouring a man with a squid’s visage. What do we know… of the world and the universe about us?