Tryptarch
Conqueror’s Oath, Medium Psionic Underling (Tier 4, CR 3)
Core Numerics
| Stat | Value | Stat | Value |
|---|---|---|---|
| Tier | 4 | Hit Points | 300 HP |
| Initiative | +12 | Speed | 30 ft. |
| Damage (base) | 40 | Damage (mod) | +16 |
Base Stats
| Attribute | STR | CON | DEX | INT | WIS | CHA |
|---|---|---|---|---|---|---|
| Modifier | +9 | +0 | +0 | +12 | +10 | +12 |
Defenses
| Defense | Value | Defense | Value | Defense | Value |
|---|---|---|---|---|---|
| AC | 19 | Aegis | 0 | Fort | 19 |
| Ref | 19 | Will | 20 | DC | 20 |
Anatomy
Head (+4): +50% damage to headshots. Psi Core (Secret) (+2): +50% damage to the core, but only psionic attacks may target it. Vitals (Secret: DC) (+2): Can be grappled, damaging or grappling this Dazes (1 round or while grappled) them. Inflicts Setback (2, duration of Daze) instead if the attack already Dazes. Arms (2) (+2): Required to use items, grapple, and perform actions. Has disadvantage to grapple for 1 round if hit, or forces immediate grapple check against attack roll to maintain it if one is active. Legs (2) (+2): If an attack/ability deals any effect besides damage to at least one leg, it also inflicts Cripple (10, 1 round). Tool (blade) (+2): Has 23 HP, required to use certain actions.
Traits
None: What? Not everyone’s special.
Actions
Punishing Blow: Major action - Melee weapon attack, one arm, blade, 5 ft. range, 56 damage. Show of Force: Major action - Martial ability, 30 ft. radius, all targets, targets Will, Impair (1 round), Cooldown (4). Transfixing Gaze: Special - When the Tryptarch starts/maintains Grapple, it has a range of 30 feet and uses CHA than STR. Advance: Minor action - Martial ability, the Tryptarch moves up to 15 feet. Blood and Valor: Reaction - Martial ability, the Tryptarch chooses one negative condition on itself and reduces its duration by 1 round. Martial Precision: Special - When the Tryptarch uses Aim, they gain advantage instead. High Quickening: Special - The Tryptarch has a second minor action per turn and a second reaction per round. These second actions are lost if it starts the turn with any negative conditions. Fist: Major action - Melee weapon attack, 5 ft. range, one arm, 40 damage.
Tactics
Same tactics as the Phoimos, but Advance helps them close in.
Drops
1620 EXP, 30 T4 Grist, 60 T3 Grist, 180 T2 Grist, 870 T1 Grist, 1620 BG
Description
The eldest among the Phoimos mark their change by casting off their bipartite face for a tripartite one.
