Subterranean Lord
Anime Reference, Colossal Biological Underling (Tier 4, CR 3)
Core Numerics
| Stat | Value | Stat | Value |
|---|---|---|---|
| Tier | 4 | Hit Points | 263 HP |
| Initiative | +0 | Speed | 50 ft. |
| Damage (base) | 40 | Damage (mod) | +16 |
Base Stats
| Attribute | STR | CON | DEX | INT | WIS | CHA |
|---|---|---|---|---|---|---|
| Modifier | +9 | +14 | +0 | +0 | +0 | +0 |
Defenses
| Defense | Value | Defense | Value | Defense | Value |
|---|---|---|---|---|---|
| AC | 21 | Aegis | 0 | Fort | 23 |
| Ref | 23 | Will | 23 | DC | 20 |
Anatomy
Head (+4): +50% damage to headshots. Artery (Secret: DC) (+4): Has 47 HP. If destroyed, target has DoT (47, until healed with psionics) Shatterpoint (Secret: DC) (+0): Attacks against this have +2 to crit, and critical hits Daze (1 round). Arms (4) (+2): Required to use items, grapple, and perform actions. Has disadvantage to grapple for 1 round if hit, or forces immediate grapple check against attack roll to maintain it if one is active. Legs (2) (+2): If an attack/ability deals any effect besides damage to at least one leg, it also inflicts Cripple (10, 1 round). Tool (4) (blade) (+2): Has 20 HP, required to use certain actions.
Traits
None: What? Not everyone’s special.
Actions
Flurry: Major action - Melee weapon attack, two arms, two blades, 10 ft. range, single-target, 24 damage, multiattack (3). Shockwave: Major action - Melee weapon attack, 20 ft. radius, all targets, targets Reflex, 24 damage. Challenge: Minor action - Martial ability, 30 ft. radius, single-target, challenges a target to a duel (1 minute). If the target voluntarily ends their turn outside the radius, the Subterranean Lord enrages to gain advantage on all attacks. Cooldown (9). Blood and Valor: Reaction - Martial ability, the Subterranean Lord chooses one negative condition on itself and reduces its duration by 1 round. Crush Armor: Special - An Aimed Flurry loses multiattack (3), but inflicts Sunder (3). Impact: Special - When the Subterranean Lord uses Dash, it automatically deals 8 damage to all adjacent targets at the end of its turn. Quickening: Special - The Subterranean Lord has a second minor action per turn. This second minor is lost if it starts the turn with any negative conditions.
Tactics
Open with Impact and Challenge, then Crush Armor before Assailing on Flurry.
Drops
1620 EXP, 30 T4 Grist, 60 T3 Grist, 180 T2 Grist, 870 T1 Grist, 1620 BG
Description
Like ogres and ettins, these hecatoncheires wield swords. They studied the blades, after all.
Merc this is literally that one one-shot character from OPM.
