Lich Guards
Skeletal Sentinels, Large Biological Underlings (Tier 4, CR 1)
Core Numerics
| Stat | Value | Stat | Value |
|---|---|---|---|
| Tier | 4 | Hit Points | 375 HP |
| Initiative | +1 | Speed | 20 ft. |
| Damage (base) | 10 | Damage (mod) | +4 |
Base Stats
| Attribute | STR | CON | DEX | INT | WIS | CHA |
|---|---|---|---|---|---|---|
| Modifier | +7 | +6 | +12 | +6 | +0 | +6 |
Defenses
| Defense | Value | Defense | Value | Defense | Value |
|---|---|---|---|---|---|
| AC | 11 | Aegis | 0 | Fort | 12 |
| Ref | 12 | Will | 13 | DC | 20 |
Anatomy
Horde Anatomy: Whenever making an attack with multiple targets, each of those attacks may target the horde. Whenever targeted by an area of effect attack, it is hit once per 5 ft. square the horde occupies in the area of effect.
Traits
Horde Strength: Has +10 to hit. This decreases to +5 at 250 HP or less, and disappears at 125 HP or less.
Actions
Mind Blades: Major action - Melee weapon attack, 5 ft. range, single-target, targets Will, 10 damage, the attack hits an additional time for every 5 above the target’s Will. Blood and Valor: Reaction - Martial ability, the Lich Guards chooses one negative condition on themselves and reduces its duration by 1 round.
Tactics
Standard melee horde, run them up and fight.
Drops
270 EXP, 5 T4 Grist, 10 T3 Grist, 30 T2 Grist, 145 T1 Grist, 270 BG
Description
Able bodyguards and versatile fighters, these skeletal creatures with steel-sheathed limbs seek to impede progress.
