Lich Guards

Skeletal Sentinels, Large Biological Underlings (Tier 4, CR 1)

Core Numerics

StatValueStatValue
Tier4Hit Points375 HP
Initiative+1Speed20 ft.
Damage (base)10Damage (mod)+4

Base Stats

AttributeSTRCONDEXINTWISCHA
Modifier+7+6+12+6+0+6

Defenses

DefenseValueDefenseValueDefenseValue
AC11Aegis0Fort12
Ref12Will13DC20

Anatomy

Horde Anatomy: Whenever making an attack with multiple targets, each of those attacks may target the horde. Whenever targeted by an area of effect attack, it is hit once per 5 ft. square the horde occupies in the area of effect.

Traits

Horde Strength: Has +10 to hit. This decreases to +5 at 250 HP or less, and disappears at 125 HP or less.

Actions

Mind Blades: Major action - Melee weapon attack, 5 ft. range, single-target, targets Will, 10 damage, the attack hits an additional time for every 5 above the target’s Will. Blood and Valor: Reaction - Martial ability, the Lich Guards chooses one negative condition on themselves and reduces its duration by 1 round.

Tactics

Standard melee horde, run them up and fight.

Drops

270 EXP, 5 T4 Grist, 10 T3 Grist, 30 T2 Grist, 145 T1 Grist, 270 BG

Description

Able bodyguards and versatile fighters, these skeletal creatures with steel-sheathed limbs seek to impede progress.