Hydra

Polycranial Headache, Gargantuan Biological Underling (Tier 4, CR 3)

Core Numerics

StatValueStatValue
Tier4Hit Points791 HP
Initiative+3Speed40 ft.
Damage (base)35Damage (mod)+14

Base Stats

AttributeSTRCONDEXINTWISCHA
Modifier+7+8+8+8+0+0

Defenses

DefenseValueDefenseValueDefenseValue
AC13Aegis0Fort14
Ref14Will13DC20

Anatomy

Swarm Anatomy: Whenever making an attack with multiple targets, each of those attacks may target the swarm. Whenever targeted by an area of effect attack, it is hit once per 5 ft. square the swarm occupies in the area of effect.

Traits

Swarm Strength: Has +20 to hit. This decreases to +15 at 632 HP or less, to +10 at 474 HP, to +5 at 316 HP, and disappears at 158 HP.

Actions

Bite: Major action - Melee weapon attack, 20 ft. range, single-target, 35 damage, the attack hits an additional time for every 5 above the target’s AC. Shockwave: Major action - Melee weapon attack, 20 ft. radius, all targets, targets Reflex, 21 damage. Poisoned Fang: Major action - Melee weapon attack, 20 ft. range, single-target, 21 damage, DoT (9, 5 rounds), the attack has an additional +10 to hit instead of using Swarm Strength. Faerie Fire: Major action - Ranged psionic attack, 60 ft. range, single-target, targets Fortitude, 21 damage, target emits bright light in 10 ft. radius and cannot Hide for 1 minute, the attack has an additional +10 to hit instead of using Swarm Strength. Regenerate: Special - When the Hydra uses any major or minor action, it also heals for 9 HP. Rage of Aquarius: Special - The Hydra are Empowered while they have any negative conditions on themselves.

Tactics

Open with Faerie Fire against stealthy players, open with Poisoned Fang otherwise.

Drops

1620 EXP, 30 T4 Grist, 60 T3 Grist, 180 T2 Grist, 870 T1 Grist, 1620 BG

Description

Hail it.