Chepri

Flying Tank, Huge Biological Underling (Tier 4, CR 2)

Core Numerics

StatValueStatValue
Tier4Hit Points255 HP
Initiative-5Speed30 ft., 30 ft. fly
Damage (base)45Damage (mod)+18

Base Stats

AttributeSTRCONDEXINTWISCHA
Modifier+5+6+6+0+8+0

Defenses

DefenseValueDefenseValueDefenseValue
AC13Aegis10Fort15
Ref13Will16DC20

Anatomy

Head (+4): +50% damage to headshots. Psi Core (Secret) (+2): +50% damage to the core, but only psionic attacks may target it. Wings (+4): Removes flight for 1 round when damaged or grappled. Artery (Secret: DC) (+4): Has 45 HP. If destroyed, target has DoT (45, until healed with psionics) Shatterpoint (Secret: DC) (+0): Attacks against this have +2 to crit, and critical hits Daze (1 round). Arms (2) (+2): Required to use items, grapple, and perform actions. Has disadvantage to grapple for 1 round if hit, or forces immediate grapple check against attack roll to maintain it if one is active. Legs (2) (+2): If an attack/ability deals any effect besides damage to at least one leg, it also inflicts Cripple (10, 1 round).

Traits

Withstand: The first time this creature would be reduced to 0 HP, they go to 1 HP instead.

Actions

Suntouch: Major action - Ranged psionic attack, 50 ft. range, all targets wtihin 5 ft. radius, targets Reflex, 45 damage. Cursed Sands: Major action - Melee psionic attack, 20 ft. radius, all targets, targets Will, 27 damage. Shield: Special - Avert imposes a 1d6 malus instead.

Tactics

Standard ranged attacker, kite and Suntouch. Use Cursed Sands if anyone gets close. Avoid flying if the player can Prone.

Drops

810 EXP, 15 T4 Grist, 30 T3 Grist, 90 T2 Grist, 435 T1 Grist, 810 BG

Description

A flying beetle of immense proportions, its chitin is jagged and heated. It flies through deserts with ease, and are rumored to be heralds of the dawn.