Ice Revenant
Shielded Cryomancer, Gargantuan Psionic Underling (Tier 3, CR 2)
Core Numerics
| Stat | Value | Stat | Value |
|---|---|---|---|
| Tier | 3 | Hit Points | 240 HP |
| Initiative | -5 | Speed | 10 ft |
| Damage (base) | 23 | Damage (mod) | +10 |
Base Stats
| Attribute | STR | CON | DEX | INT | WIS | CHA |
|---|---|---|---|---|---|---|
| Modifier | +5 | +0 | +11 | +0 | +5 | +9 |
Defenses
| Defense | Value | Defense | Value | Defense | Value |
|---|---|---|---|---|---|
| AC | 9 | Aegis | 10 | Fort | 13 |
| Ref | 7 | Will | 13 | DC | 20 |
Anatomy
Psi Core (Secret) (+2): +50% damage to the core, but only psionic attacks may target it. Shatterpoint (Secret: DC) (+0): Attacks against this have +2 to crit, and critical hits Daze (1 round). Vitals (Secret: DC) (+2): Can be grappled, damaging or grappling this Dazes (1 round or while grappled) them. Inflicts Setback (2, duration of Daze) instead if the attack already Dazes. Arms (2) (+2): Required to use items, grapple, and perform actions. Has disadvantage to grapple for 1 round if hit, or forces immediate grapple check against attack roll to maintain it if one is active.
Traits
None: What? Not everyone’s special.
Actions
Claw: Major action - Melee psionic attack, 10 ft. range, single-target, 33 damage. Ice Spike: Major action - Ranged psionic attack, 100 ft. range, all targets within 5 ft. radius, targets Reflex, 13 damage, Cripple (half, 1 round). Frigid Wind: Special - When the Ice Revenant uses Assail, the damaging attack also inflicts Fade (1, stacks to 3).
Tactics
Ice Spike is pretty much their only attack, given their low speed, unless a player closes in, at which point Claw is stronger.
Drops
435 EXP, 15 T3 Grist, 30 T2 Grist, 90 T1 Grist, 435 BG
Description
A towering, frozen entity made of ice, its body a featureless collection of ice structures, save for a few crystalline eyes. Wherever it goes, the ground freezes beneath it, its very presence cooling the air around it to a frigid state. Don’t stick your tongue on it.
