Enchanter
Vexing Witch, Medium Psionic Underling (Tier 3, CR 1)
Core Numerics
| Stat | Value | Stat | Value |
|---|---|---|---|
| Tier | 3 | Hit Points | 72 HP |
| Initiative | +0 | Speed | 30 ft. |
| Damage (base) | 15 | Damage (mod) | +6 |
Base Stats
| Attribute | STR | CON | DEX | INT | WIS | CHA |
|---|---|---|---|---|---|---|
| Modifier | +7 | +0 | +0 | +0 | +7 | +11 |
Defenses
| Defense | Value | Defense | Value | Defense | Value |
|---|---|---|---|---|---|
| AC | 17 | Aegis | 0 | Fort | 15 |
| Ref | 15 | Will | 19 | DC | 20 |
Anatomy
Head (+4): +50% damage to headshots. Psi Core (Secret) (+2): +50% damage to the core, but only psionic attacks may target it. Artery (Secret: DC) (+4): Has 13 HP. If destroyed, target has DoT (13, until healed with psionics) Arms (2) (+2): Required to use items, grapple, and perform actions. Has disadvantage to grapple for 1 round if hit, or forces immediate grapple check against attack roll to maintain it if one is active. Legs (2) (+2): If an attack/ability deals any effect besides damage to at least one leg, it also inflicts Cripple (10, 1 round). Tool (focus) (+2): Has 6 HP, required to use certain actions.
Traits
None: What? Not everyone’s special.
Actions
Plague: Major action - Ranged psionic attack, focus, 40 ft. range, single-target, targets Fortitude, 9 damage, DoT (4, 5 rounds). Purify: Minor action - Psionic ability, 40 ft. range, the Enchanter selects an allied creature (but never itself) and removes up to two conditions from them. Cooldown (1).
Tactics
Hit and run tactics excel with this one, given their base damage is abysmal. Let their DoTs do the work.
Drops
145 EXP, 5 T3 Grist, 10 T2 Grist, 30 T1 Grist, 145 BG
Description
Wicked, scheming, and hateful, this twisted facsimile of a humanoid uses hexes and sorcery to curse and debilitate enemies before blasting them to oblivion, cast from its superfluous limbs sticking out of its back.
