Enchanter

Vexing Witch, Medium Psionic Underling (Tier 3, CR 1)

Core Numerics

StatValueStatValue
Tier3Hit Points72 HP
Initiative+0Speed30 ft.
Damage (base)15Damage (mod)+6

Base Stats

AttributeSTRCONDEXINTWISCHA
Modifier+7+0+0+0+7+11

Defenses

DefenseValueDefenseValueDefenseValue
AC17Aegis0Fort15
Ref15Will19DC20

Anatomy

Head (+4): +50% damage to headshots. Psi Core (Secret) (+2): +50% damage to the core, but only psionic attacks may target it. Artery (Secret: DC) (+4): Has 13 HP. If destroyed, target has DoT (13, until healed with psionics) Arms (2) (+2): Required to use items, grapple, and perform actions. Has disadvantage to grapple for 1 round if hit, or forces immediate grapple check against attack roll to maintain it if one is active. Legs (2) (+2): If an attack/ability deals any effect besides damage to at least one leg, it also inflicts Cripple (10, 1 round). Tool (focus) (+2): Has 6 HP, required to use certain actions.

Traits

None: What? Not everyone’s special.

Actions

Plague: Major action - Ranged psionic attack, focus, 40 ft. range, single-target, targets Fortitude, 9 damage, DoT (4, 5 rounds). Purify: Minor action - Psionic ability, 40 ft. range, the Enchanter selects an allied creature (but never itself) and removes up to two conditions from them. Cooldown (1).

Tactics

Hit and run tactics excel with this one, given their base damage is abysmal. Let their DoTs do the work.

Drops

145 EXP, 5 T3 Grist, 10 T2 Grist, 30 T1 Grist, 145 BG

Description

Wicked, scheming, and hateful, this twisted facsimile of a humanoid uses hexes and sorcery to curse and debilitate enemies before blasting them to oblivion, cast from its superfluous limbs sticking out of its back.