Apophis

Temple Defender, Huge Biological Underling (Tier 3, CR 2)

Core Numerics

StatValueStatValue
Tier3Hit Points160 HP
Initiative+12Speed30 ft.
Damage (base)18Damage (mod)+8

Base Stats

AttributeSTRCONDEXINTWISCHA
Modifier+9+7+0+7+0+5

Defenses

DefenseValueDefenseValueDefenseValue
AC15Aegis0Fort16
Ref15Will15DC20

Anatomy

Head (+4): +50% damage to headshots. Jaws (+2): Required to use items, grapple, and perform actions. Has disadvantage to grapple for 1 round if hit, or forces immediate grapple check against attack roll to maintain it if one is active. Shatterpoint (Secret: DC) (+0): Attacks against this have +2 to crit, and critical hits Daze (1 round). Vitals (Secret: DC) (+2): Can be grappled, damaging or grappling this Dazes (1 round or while grappled) them. Inflicts Setback (2, duration of Daze) instead if the attack already Dazes.

Traits

None: What? Not everyone’s special.

Actions

Bite: Major action - Melee weapon attack, 5 ft. range, single-target, 18 damage, grapples on hit. Envenom: Major action - Melee weapon attack, 0 ft. range, single-target, auto-hits, 10 damage, Impair (1 round), grappled targets only. Rattle: Special - When the Apophis uses Avert on a target, if the target is within 30 feet, half of any damage they take is redirected to itself instead.

Tactics

Standard melee tactics, run up and hit the player. Use Envenom if they get a grapple off via Bite. In a support role, Rattle lets them act as meatshields for squishier targets.

Drops

435 EXP, 15 T3 Grist, 30 T2 Grist, 90 T1 Grist, 435 BG

Description

The apophis are simple: gigantic Serpents with a thick chitinous hide and vicious undulating fangs. Beware, those who fight in tight groups, for the Apophis can unleash a massive cloud of corrosive gas to dissolve its victims before feasting on their cadavers.