Measure
Eerie Monolith, Large Mechanical Underling (Tier 2, CR 3)
Core Numerics
| Stat | Value | Stat | Value |
|---|---|---|---|
| Tier | 2 | Hit Points | 230 HP |
| Initiative | -5 | Speed | 30 ft., 30 ft. hover |
| Damage (base) | 11 | Damage (mod) | +5 |
Base Stats
| Attribute | STR | CON | DEX | INT | WIS | CHA |
|---|---|---|---|---|---|---|
| Modifier | +1 | +0 | +6 | +0 | +10 | +6 |
Defenses
| Defense | Value | Defense | Value | Defense | Value |
|---|---|---|---|---|---|
| AC | 12 | Aegis | 0 | Fort | 13 |
| Ref | 11 | Will | 10 | DC | 15 |
Anatomy
Swarm Anatomy: Whenever making an attack with multiple targets, each of those attacks may target the swarm. Whenever targeted by an area of effect attack, it is hit once per 5 ft. square the swarm occupies in the area of effect.
Traits
Swarm Strength: Has +20 to hit. This decreases to +15 at 184 HP or less, to +10 at 138 HP, to +5 at 92 HP, and disappears at 46 HP.
Actions
Eyebeam: Major action - Ranged psionic attack, 100 ft. range, single-target, targets Will, 16 damage, the attack hits an additional time for every 5 above the target’s Will, Cooldown (1) Telekinetic Wave: Major action - Ranged psionic attack, 30 ft. radius, all targets, targets Fortitude, 6 damage, push (10 ft.), the attack hits an additional time for every 5 above the target’s Fortitude. Terror Field: Major action - Ranged psionic attack, 30 ft. radius, all targets, targets Will, Stuck (1 round), Impair (1 round), the attack has an additional +10 to hit instead of using Swarm Strength. Psionic Deluge: Reaction - Psionic ability, the Measure forces a missed psionic attack to deal half damage. Telekinetic Field: When the Measure uses Defend, it gains +4 to AC/resistances for 1 round. Teleport: Special - When the Measure uses Dash, it teleports in place of moving.
Tactics
Against melee players, when Eyebeam is on cooldown, use Telekinetic Wave or Terror Field depending on whether their Fortitude or Will is lower. If grappled, Teleport out of it. Against ranged players, Telekinetic Field lets them reliably tank shots.
Drops
180 EXP, 30 T2 Grist, 60 T1 Grist, 180 BG
Description
It occurs to you that Intervals are parts of a greater Measure that floats about in the air, ready to act for… it’s a monolith, it’s like it actively defies any attempts to learn about it.
