Lich

Skeletal Necromancer, Medium Psionic Underling (Tier 2, CR 1)

Core Numerics

StatValueStatValue
Tier2Hit Points33 HP
Initiative+5Speed30 ft.
Damage (base)6Damage (mod)+3

Base Stats

AttributeSTRCONDEXINTWISCHA
Modifier+8+0+4+0+8+6

Defenses

DefenseValueDefenseValueDefenseValue
AC14Aegis3Fort16
Ref13Will18DC15

Anatomy

Head (+4): +50% damage to headshots. Psi Core (Secret) (+2): +50% damage to the core, but only psionic attacks may target it. Shatterpoint (Secret: DC) (+0): Attacks against this have +2 to crit, and critical hits Daze (1 round). Arms (2) (+2): Required to use items, grapple, and perform actions. Has disadvantage to grapple for 1 round if hit, or forces immediate grapple check against attack roll to maintain it if one is active. Legs (2) (+2): If an attack/ability deals any effect besides damage to at least one leg, it also inflicts Cripple (10, 1 round). Tool (focus) (+2): Has 3 HP, required to use certain actions.

Traits

Last Gasp: When killed, may take one last major action.

Actions

Shock: Major action - Ranged psionic attack, one arm, focus, 50 ft. range, single-target, targets Reflex, 6 damage, Dazes (1 round). Purify: Minor action - Psionic ability, 50 ft. range, the Lich selects an allied creature (but never itself) and removes up to two conditions from them. Cooldown (1). Puppeteer: Special - When the Lich uses Help, its range is increased to 50 feet and immediately grants the target a major action. Ritual Protection: Special - When the Lich uses Avert, it also grants Aegis (3) for 1 round.

Tactics

Standard ranged attacker, though in a support role it takes off. Use Puppeteer on the strongest ally and Avert on the player’s first target.

Drops

30 EXP, 5 T2 Grist, 10 T1 Grist, 30 BG

Description

The lich is a gaunt, dreadful creature, composed mostly of skeletal features, with an average size and figure. The brain is truly greater than brawn when it comes to the Lich, however, with its non-imposing figure belying its great mental and psionic prowess.