Headhunter

Boar Hunter, Large Biological Underling (Tier 2, CR 2)

Core Numerics

StatValueStatValue
Tier2Hit Points88 HP
Initiative+6Speed30 ft.
Damage (base)14Damage (mod)+6

Base Stats

AttributeSTRCONDEXINTWISCHA
Modifier+4+6+0+6+0+4

Defenses

DefenseValueDefenseValueDefenseValue
AC10Aegis0Fort10
Ref10Will10DC15

Anatomy

Head (+4): +50% damage to headshots. Artery (Secret: DC) (+4): Has 16 HP. If destroyed, target has DoT (16, until healed with psionics) Vitals (Secret: DC) (+2): Can be grappled, damaging or grappling this Dazes (1 round or while grappled) them. Inflicts Setback (2, duration of Daze) instead if the attack already Dazes. Arms (2) (+2): Required to use items, grapple, and perform actions. Has disadvantage to grapple for 1 round if hit, or forces immediate grapple check against attack roll to maintain it if one is active. Legs (2) (+2): If an attack/ability deals any effect besides damage to at least one leg, it also inflicts Cripple (10, 1 round).

Traits

Ambush Predator: Has advantage to hit during a surprise round.

Actions

Harpoon: Major action - Ranged weapon attack, one arm, 30 ft. range, single-target, 14 damage. Goring Flight: Major and minor action - Ranged weapon attack, one arm, 30 ft. range, up to three targets, 8 damage, the Headhunter moves 15 feet before or after the attack. Martial Precision: Special - When the Headhunter Aims, they gain advantage instead.

Tactics

The Headhunter’s range of 30 feet makes it near-impossible to kite with, without Goring Flight. If there are allies to lock down the player, use Martial Precision. If not, or there are multiple players, use Goring Flight.

Drops

90 EXP, 15 T2 Grist, 30 T1 Grist, 90 BG

Description

A boar-faced hulk of an underling, or perhaps a ridiculously grotesque ogre, with keen eyes and precise fingers.