Headhunter
Boar Hunter, Large Biological Underling (Tier 2, CR 2)
Core Numerics
| Stat | Value | Stat | Value |
|---|---|---|---|
| Tier | 2 | Hit Points | 88 HP |
| Initiative | +6 | Speed | 30 ft. |
| Damage (base) | 14 | Damage (mod) | +6 |
Base Stats
| Attribute | STR | CON | DEX | INT | WIS | CHA |
|---|---|---|---|---|---|---|
| Modifier | +4 | +6 | +0 | +6 | +0 | +4 |
Defenses
| Defense | Value | Defense | Value | Defense | Value |
|---|---|---|---|---|---|
| AC | 10 | Aegis | 0 | Fort | 10 |
| Ref | 10 | Will | 10 | DC | 15 |
Anatomy
Head (+4): +50% damage to headshots. Artery (Secret: DC) (+4): Has 16 HP. If destroyed, target has DoT (16, until healed with psionics) Vitals (Secret: DC) (+2): Can be grappled, damaging or grappling this Dazes (1 round or while grappled) them. Inflicts Setback (2, duration of Daze) instead if the attack already Dazes. Arms (2) (+2): Required to use items, grapple, and perform actions. Has disadvantage to grapple for 1 round if hit, or forces immediate grapple check against attack roll to maintain it if one is active. Legs (2) (+2): If an attack/ability deals any effect besides damage to at least one leg, it also inflicts Cripple (10, 1 round).
Traits
Ambush Predator: Has advantage to hit during a surprise round.
Actions
Harpoon: Major action - Ranged weapon attack, one arm, 30 ft. range, single-target, 14 damage. Goring Flight: Major and minor action - Ranged weapon attack, one arm, 30 ft. range, up to three targets, 8 damage, the Headhunter moves 15 feet before or after the attack. Martial Precision: Special - When the Headhunter Aims, they gain advantage instead.
Tactics
The Headhunter’s range of 30 feet makes it near-impossible to kite with, without Goring Flight. If there are allies to lock down the player, use Martial Precision. If not, or there are multiple players, use Goring Flight.
Drops
90 EXP, 15 T2 Grist, 30 T1 Grist, 90 BG
Description
A boar-faced hulk of an underling, or perhaps a ridiculously grotesque ogre, with keen eyes and precise fingers.
