Culverin
Grimy Musketeer, Medium Biological Underling (Tier 2, CR 1)
Core Numerics
| Stat | Value | Stat | Value |
|---|---|---|---|
| Tier | 2 | Hit Points | 33 HP |
| Initiative | +8 | Speed | 30 ft. |
| Damage (base) | 8 | Damage (mod) | +4 |
Base Stats
| Attribute | STR | CON | DEX | INT | WIS | CHA |
|---|---|---|---|---|---|---|
| Modifier | +6 | +0 | +4 | +8 | +4 | +4 |
Defenses
| Defense | Value | Defense | Value | Defense | Value |
|---|---|---|---|---|---|
| AC | 14 | Aegis | 3 | Fort | 15 |
| Ref | 15 | Will | 15 | DC | 15 |
Anatomy
Head (+4): +50% damage to headshots. Artery (Secret: DC) (+4): Has 6 HP. If destroyed, target has DoT (6, until healed with psionics) Arms (2) (+2): Required to use items, grapple, and perform actions. Has disadvantage to grapple for 1 round if hit, or forces immediate grapple check against attack roll to maintain it if one is active. Legs (2) (+2): If an attack/ability deals any effect besides damage to at least one leg, it also inflicts Cripple (10, 1 round). Tool (gun) (+2): Has 3 HP, required to use certain actions.
Traits
None: What? Not everyone’s special.
Actions
Gun: Major action - Ranged weapon attack, one arm, gun, 40 ft. range, single-target, 12 damage. Caltrops: Major action - Ranged weapon attack, one arm, 40 ft. range, all targets within 10 ft. radius, 4 damage, area is difficult terrain for 3 rounds. Blood and Vinegar: Reaction - Martial ability, the Culverin chooses one negative condition on itself and reduces its duration by 1 round.
Tactics
A standard ranged attacker that kites and shoots, trading breathing room to kite for higher damage. If the player closes in, move out before using Caltrops on them.
Drops
30 EXP, 5 T2 Grist, 10 T1 Grist, 30 BG
Description
There comes a point when Remings learn how to use traps alongside their guns. This also comes with a growth spurt that leaves them looking like they went through a strainer.
