Arcanist
Gunmage Extraordinare, Medium Biological Underling (Tier 2, CR 3)
Core Numerics
| Stat | Value | Stat | Value |
|---|---|---|---|
| Tier | 2 | Hit Points | 114 HP |
| Initiative | +10 | Speed | 30 ft. |
| Damage (base) | 19 | Damage (mod) | +8 |
Base Stats
| Attribute | STR | CON | DEX | INT | WIS | CHA |
|---|---|---|---|---|---|---|
| Modifier | +4 | +0 | +6 | +10 | +6 | +6 |
Defenses
| Defense | Value | Defense | Value | Defense | Value |
|---|---|---|---|---|---|
| AC | 10 | Aegis | 6 | Fort | 12 |
| Ref | 10 | Will | 12 | DC | 15 |
Anatomy
Head (+4): +50% damage to headshots. Psi Core (Secret) (+2): +50% damage to the core, but only psionic attacks may target it. Artery (Secret: DC) (+4): Has 20 HP. If destroyed, target has DoT (20, until healed with psionics) Arms (2) (+2): Required to use items, grapple, and perform actions. Has disadvantage to grapple for 1 round if hit, or forces immediate grapple check against attack roll to maintain it if one is active. Legs (2) (+2): If an attack/ability deals any effect besides damage to at least one leg, it also inflicts Cripple (10, 1 round). Tool (gun) (+2): Has 9 HP, required to use certain actions.
Traits
None: What? Not everyone’s special.
Actions
Gun: Major action - Ranged weapon attack, two arms, gun, 40 ft. range, single-target, 27 damage. Bramble Shot: Major action - Ranged weapon attack, two arms, gun, 40 ft. range, all targets within 10 ft. radius, targets Reflex, 19 damage, area is difficult terrain for 3 rounds. Bomb Shot: Major action - Ranged weapon attack, two arms, gun, 40 ft. range, all targets within 10 ft. radius, targets Reflex, 27 damage, half damage on miss, Cooldown (1). Blood and Vinegar: Reaction - Martial ability, the Arcanist chooses one negative condition on itself and reduces its duration by 1 round. Sharpshooter: Special - An Aimed Gun attack has -1 mod to damage, but gains 30 ft. of range. Psychosoma: Special - A Bramble Shot or Bomb Shot with Assail can choose to hit against Fortitude or Will instead. High Quickening: Special - The Arcanist has a second minor action per turn and a second reaction per round. These second actions are lost if it starts the turn with any negative conditions.
Tactics
Psychosoma lets Bramble Shot and Bomb Shot target the weakest resistance the player has. Use Brambles against melee players or in confined areas, use Bombs for guaranteed damage. Against melee players, open with Sharpshooter Gun attacks to kite for as long as possible.
Drops
180 EXP, 30 T2 Grist, 60 T1 Grist, 180 BG
Description
Once, there was a Culverin that accidentally got scheduled for the thesis defense all Liches must do before becoming Greater Liches.
