Arcanist

Gunmage Extraordinare, Medium Biological Underling (Tier 2, CR 3)

Core Numerics

StatValueStatValue
Tier2Hit Points114 HP
Initiative+10Speed30 ft.
Damage (base)19Damage (mod)+8

Base Stats

AttributeSTRCONDEXINTWISCHA
Modifier+4+0+6+10+6+6

Defenses

DefenseValueDefenseValueDefenseValue
AC10Aegis6Fort12
Ref10Will12DC15

Anatomy

Head (+4): +50% damage to headshots. Psi Core (Secret) (+2): +50% damage to the core, but only psionic attacks may target it. Artery (Secret: DC) (+4): Has 20 HP. If destroyed, target has DoT (20, until healed with psionics) Arms (2) (+2): Required to use items, grapple, and perform actions. Has disadvantage to grapple for 1 round if hit, or forces immediate grapple check against attack roll to maintain it if one is active. Legs (2) (+2): If an attack/ability deals any effect besides damage to at least one leg, it also inflicts Cripple (10, 1 round). Tool (gun) (+2): Has 9 HP, required to use certain actions.

Traits

None: What? Not everyone’s special.

Actions

Gun: Major action - Ranged weapon attack, two arms, gun, 40 ft. range, single-target, 27 damage. Bramble Shot: Major action - Ranged weapon attack, two arms, gun, 40 ft. range, all targets within 10 ft. radius, targets Reflex, 19 damage, area is difficult terrain for 3 rounds. Bomb Shot: Major action - Ranged weapon attack, two arms, gun, 40 ft. range, all targets within 10 ft. radius, targets Reflex, 27 damage, half damage on miss, Cooldown (1). Blood and Vinegar: Reaction - Martial ability, the Arcanist chooses one negative condition on itself and reduces its duration by 1 round. Sharpshooter: Special - An Aimed Gun attack has -1 mod to damage, but gains 30 ft. of range. Psychosoma: Special - A Bramble Shot or Bomb Shot with Assail can choose to hit against Fortitude or Will instead. High Quickening: Special - The Arcanist has a second minor action per turn and a second reaction per round. These second actions are lost if it starts the turn with any negative conditions.

Tactics

Psychosoma lets Bramble Shot and Bomb Shot target the weakest resistance the player has. Use Brambles against melee players or in confined areas, use Bombs for guaranteed damage. Against melee players, open with Sharpshooter Gun attacks to kite for as long as possible.

Drops

180 EXP, 30 T2 Grist, 60 T1 Grist, 180 BG

Description

Once, there was a Culverin that accidentally got scheduled for the thesis defense all Liches must do before becoming Greater Liches.