Urchins

Aquatic Menaces, Large Biological Underlings (Tier 1, CR 1)

Core Numerics

StatValueStatValue
Tier1Hit Points38 HP
Initiative+5Speed20 ft., 40 ft. swim
Damage (base)1Damage (mod)+1

Base Stats

AttributeSTRCONDEXINTWISCHA
Modifier+1+3+0+5+0+3

Defenses

DefenseValueDefenseValueDefenseValue
AC10Aegis0Fort10
Ref10Will10DC15

Anatomy

Horde Anatomy: Whenever making an attack with multiple targets, each of those attacks may target the horde. Whenever targeted by an area of effect attack, it is hit once per 5 ft. square the horde occupies in the area of effect.

Traits

Horde Strength: Has +10 to hit. This decreases to +5 at 25 HP or less, and disappears at 12 HP or less.

Actions

Claw: Major action - Melee weapon attack, 5 ft. range, single-target, 1 damage, the attack hits an additional time for every 5 above the target’s AC. Gouge: Major action - Melee weapon attack, 5 ft. range, single-target, Doom (1), the attack has an additional +5 to hit instead of using Horde Strength.

Tactics

Specialized for aquatic environments and deadly as a melee combatant within them, though their Gouge does make them threatening outside their locale if you can get them into range.

Drops

10 EXP, 5 T1 Grist, 10 BG

Description

And now the imps can swim. And have tentacles for some reason.