Urchins
Aquatic Menaces, Large Biological Underlings (Tier 1, CR 1)
Core Numerics
| Stat | Value | Stat | Value |
|---|---|---|---|
| Tier | 1 | Hit Points | 38 HP |
| Initiative | +5 | Speed | 20 ft., 40 ft. swim |
| Damage (base) | 1 | Damage (mod) | +1 |
Base Stats
| Attribute | STR | CON | DEX | INT | WIS | CHA |
|---|---|---|---|---|---|---|
| Modifier | +1 | +3 | +0 | +5 | +0 | +3 |
Defenses
| Defense | Value | Defense | Value | Defense | Value |
|---|---|---|---|---|---|
| AC | 10 | Aegis | 0 | Fort | 10 |
| Ref | 10 | Will | 10 | DC | 15 |
Anatomy
Horde Anatomy: Whenever making an attack with multiple targets, each of those attacks may target the horde. Whenever targeted by an area of effect attack, it is hit once per 5 ft. square the horde occupies in the area of effect.
Traits
Horde Strength: Has +10 to hit. This decreases to +5 at 25 HP or less, and disappears at 12 HP or less.
Actions
Claw: Major action - Melee weapon attack, 5 ft. range, single-target, 1 damage, the attack hits an additional time for every 5 above the target’s AC. Gouge: Major action - Melee weapon attack, 5 ft. range, single-target, Doom (1), the attack has an additional +5 to hit instead of using Horde Strength.
Tactics
Specialized for aquatic environments and deadly as a melee combatant within them, though their Gouge does make them threatening outside their locale if you can get them into range.
Drops
10 EXP, 5 T1 Grist, 10 BG
Description
And now the imps can swim. And have tentacles for some reason.
