Ogre
Dumb Muscle, Large Biological Underling (Tier 1, CR 2)
Core Numerics
| Stat | Value | Stat | Value |
|---|---|---|---|
| Tier | 1 | Hit Points | 33 HP |
| Initiative | -5 | Speed | 30 ft. |
| Damage (base) | 4 | Damage (mod) | +2 |
Base Stats
| Attribute | STR | CON | DEX | INT | WIS | CHA |
|---|---|---|---|---|---|---|
| Modifier | +4 | +7 | +5 | +0 | +0 | +0 |
Defenses
| Defense | Value | Defense | Value | Defense | Value |
|---|---|---|---|---|---|
| AC | 8 | Aegis | 0 | Fort | 10 |
| Ref | 7 | Will | 7 | DC | 15 |
Anatomy
Head (+4): +50% damage to headshots. Artery (Secret: DC) (+4): Has 6 HP. If destroyed, target has DoT (6, until healed with psionics) Vitals (Secret: DC) (+2): Can be grappled, damaging or grappling this Dazes (1 round or while grappled) them. Inflicts Setback (2, duration of Daze) instead if the attack already Dazes. Arms (2) (+2): Required to use items, grapple, and perform actions. Has disadvantage to grapple for 1 round if hit, or forces immediate grapple check against attack roll to maintain it if one is active. Legs (2) (+2): If an attack/ability deals any effect besides damage to at least one leg, it also inflicts Cripple (10, 1 round).
Traits
None: What? Not everyone’s special.
Actions
Fist: Major action - Melee weapon attack, one arm, 5 ft. range, single-target, 4 damage. Overhead: Major action - Melee weapon attack, one arm, 5 ft. range, single-target, 2 damage, Prones. Roar: Special - When the Ogre uses Assail, it benefits all of its allies too.
Tactics
Use Overhead against players who can kite to force them to burn speed just to get up, while using Assail at every opportunity if there are allies.
Drops
30 EXP, 15 T1 Grist, 30 BG
Description
This hulking monster towers over its creatures, as tall as a small house and built more sturdy than one. It’s black carapace is scarred by a face stuck in a perpetual grimace.
