Ogre

Dumb Muscle, Large Biological Underling (Tier 1, CR 2)

Core Numerics

StatValueStatValue
Tier1Hit Points33 HP
Initiative-5Speed30 ft.
Damage (base)4Damage (mod)+2

Base Stats

AttributeSTRCONDEXINTWISCHA
Modifier+4+7+5+0+0+0

Defenses

DefenseValueDefenseValueDefenseValue
AC8Aegis0Fort10
Ref7Will7DC15

Anatomy

Head (+4): +50% damage to headshots. Artery (Secret: DC) (+4): Has 6 HP. If destroyed, target has DoT (6, until healed with psionics) Vitals (Secret: DC) (+2): Can be grappled, damaging or grappling this Dazes (1 round or while grappled) them. Inflicts Setback (2, duration of Daze) instead if the attack already Dazes. Arms (2) (+2): Required to use items, grapple, and perform actions. Has disadvantage to grapple for 1 round if hit, or forces immediate grapple check against attack roll to maintain it if one is active. Legs (2) (+2): If an attack/ability deals any effect besides damage to at least one leg, it also inflicts Cripple (10, 1 round).

Traits

None: What? Not everyone’s special.

Actions

Fist: Major action - Melee weapon attack, one arm, 5 ft. range, single-target, 4 damage. Overhead: Major action - Melee weapon attack, one arm, 5 ft. range, single-target, 2 damage, Prones. Roar: Special - When the Ogre uses Assail, it benefits all of its allies too.

Tactics

Use Overhead against players who can kite to force them to burn speed just to get up, while using Assail at every opportunity if there are allies.

Drops

30 EXP, 15 T1 Grist, 30 BG

Description

This hulking monster towers over its creatures, as tall as a small house and built more sturdy than one. It’s black carapace is scarred by a face stuck in a perpetual grimace.