Mimic

Adventurer Bait, Small Biological Underling (Tier 1, CR 1)

Core Numerics

StatValueStatValue
Tier1Hit Points16 HP
Initiative+14Speed30 ft.
Damage (base)2Damage (mod)+1

Base Stats

AttributeSTRCONDEXINTWISCHA
Modifier+8+0+0+9+0+3

Defenses

DefenseValueDefenseValueDefenseValue
AC8Aegis0Fort7
Ref10Will7DC15

Anatomy

Head (+4): +50% damage to headshots. Psi Core (Secret) (+2): +50% damage to the core, but only psionic attacks may target it. Arms (2) (+2): Required to use items, grapple, and perform actions. Has disadvantage to grapple for 1 round if hit, or forces immediate grapple check against attack roll to maintain it if one is active.

Traits

Ambush Predator: Has advantage to hit during a surprise round.

Actions

Slash: Major action - Melee weapon attack, 5 ft. range, single-target, targets Reflex, 2 damage. Disguise: Full-round action - Natural ability, the Mimic disguises itself as any Small or smaller object, requires DC check to spot. Schmuck Bait: Reaction - Martial ability, drops disguise. If adjacent target, may immediately grapple it.

Tactics

The Mimic has only one trick, and that is to grapple anyone nearby and start cutting. Their value lies in their Disguise ability, which allows them to take the form of just about any otherwise inocuous object. The fear of a Mimic can do far more than actual Mimics can.

Drops

10 EXP, 5 T1 Grist, 10 BG

Description

A black ooze that can take the form of items, furniture, even small landmarks. Gazebos and chests tend to be popular disguises.