Imp Horde
Annoying Nuisances, Medium Biological Underlings (Tier 1, CR 1)
Core Numerics
| Stat | Value | Stat | Value |
|---|---|---|---|
| Tier | 1 | Hit Points | 34 HP |
| Initiative | +7 | Speed | 30 ft. |
| Damage (base) | 1 | Damage (mod) | +1 |
Base Stats
| Attribute | STR | CON | DEX | INT | WIS | CHA |
|---|---|---|---|---|---|---|
| Modifier | +1 | +3 | +3 | +7 | +0 | +0 |
Defenses
| Defense | Value | Defense | Value | Defense | Value |
|---|---|---|---|---|---|
| AC | 11 | Aegis | 0 | Fort | 10 |
| Ref | 11 | Will | 9 | DC | 15 |
Anatomy
Horde Anatomy: Whenever making an attack with multiple targets, each of those attacks may target the horde. Whenever targeted by an area of effect attack, it is hit once per 5 ft. square the horde occupies in the area of effect.
Traits
Horde Strength: Has +10 to hit. This decreases to +5 at 22 HP or less, and disappears at 11 HP or less.
Actions
Claw: Major action - Melee weapon attack, 5 ft. range, single-target, 1 damage, the attack hits an additional time for every 5 above the target’s AC.
Tactics
Not too much to speak of, as a straightforward melee creature. They want to get in and start clawing.
Drops
10 EXP, 5 T1 Grist, 10 BG
Description
Imps are small, troublesome creatures. They aren’t overtly hostile like other underlings, they’re more like psychotic children than anything. They prefer to fight in groups, compensating for their lack of strength and cowardice with numbers. That said, Imps are fairly cowardly most of the time, and usually if you’re significantly stronger than them, they can be intimidated to leave you alone.
It looks like they brought friends.
