Imp Horde

Annoying Nuisances, Medium Biological Underlings (Tier 1, CR 1)

Core Numerics

StatValueStatValue
Tier1Hit Points34 HP
Initiative+7Speed30 ft.
Damage (base)1Damage (mod)+1

Base Stats

AttributeSTRCONDEXINTWISCHA
Modifier+1+3+3+7+0+0

Defenses

DefenseValueDefenseValueDefenseValue
AC11Aegis0Fort10
Ref11Will9DC15

Anatomy

Horde Anatomy: Whenever making an attack with multiple targets, each of those attacks may target the horde. Whenever targeted by an area of effect attack, it is hit once per 5 ft. square the horde occupies in the area of effect.

Traits

Horde Strength: Has +10 to hit. This decreases to +5 at 22 HP or less, and disappears at 11 HP or less.

Actions

Claw: Major action - Melee weapon attack, 5 ft. range, single-target, 1 damage, the attack hits an additional time for every 5 above the target’s AC.

Tactics

Not too much to speak of, as a straightforward melee creature. They want to get in and start clawing.

Drops

10 EXP, 5 T1 Grist, 10 BG

Description

Imps are small, troublesome creatures. They aren’t overtly hostile like other underlings, they’re more like psychotic children than anything. They prefer to fight in groups, compensating for their lack of strength and cowardice with numbers. That said, Imps are fairly cowardly most of the time, and usually if you’re significantly stronger than them, they can be intimidated to leave you alone.

It looks like they brought friends.