Chimera

Genetic Hybrid, Huge Biological Underling (Tier 1, CR 3)

Core Numerics

StatValueStatValue
Tier1Hit Points40 HP
Initiative+7Speed30 ft., 30 ft. fly
Damage (base)4Damage (mod)+2

Base Stats

AttributeSTRCONDEXINTWISCHA
Modifier+6+7+0+7+0+0

Defenses

DefenseValueDefenseValueDefenseValue
AC10Aegis3Fort14
Ref10Will14DC15

Anatomy

Head (2) (+4): +50% damage to headshots. Wings (+4): Removes flight for 1 round when damaged or grappled. Shatterpoint (Secret: DC) (+0): Attacks against this have +2 to crit, and critical hits Daze (1 round). Vitals (Secret: DC) (+2): Can be grappled, damaging or grappling this Dazes (1 round or while grappled) them. Inflicts Setback (2, duration of Daze) instead if the attack already Dazes. Legs (4) (+2): If an attack/ability deals any effect besides damage to at least two legs, it also inflicts Cripple (10, 1 round).

Traits

None: What? Not everyone’s special.

Actions

Thunder: Major action - Ranged weapon attack, 60 ft. range, single-target, 4 damage. Acid: Major action - Ranged weapon attack, 60 ft. range, single-target, 2 damage, Sunder (2). Shock Nova: Major action - Ranged weapon attack, 15 ft. radius, all targets, targets Reflex, 2 damage, Daze (2 rounds). Gas Bomb: Major action - Ranged weapon attack, 60 ft. range, all targets within 10 ft. radius, targets Fortitude, Fire (1, 5 rounds). Molt: Special - When the Chimera uses Defend, it also heals for 3 HP. Rage of Aquarius: Special - The Chimera is Empowered while it has any negative conditions on itself.

Tactics

Open with Gas Bombs, then Acid, then Thunder down the burnt, broken players. Shock Nova is useful if multiple targets can be hit. Fly up out of range before using Molt, if you feel especially cruel.

Drops

60 EXP, 30 T1 Grist, 60 BG

Description

A twin-headed dragon whose jaws froth with fulgent thunder and bubbling acid. And also gas bombs, because we really needed incendiary gas bombs, if such a thing is even chemically possible.