Basilisk

Annoying Lizard, Large Biological Underling (Tier 1, CR 2)

Core Numerics

StatValueStatValue
Tier1Hit Points26 HP
Initiative+14Speed40 ft.
Damage (base)3Damage (mod)+2

Base Stats

AttributeSTRCONDEXINTWISCHA
Modifier+6+0+0+9+0+0

Defenses

DefenseValueDefenseValueDefenseValue
AC10Aegis2Fort12
Ref11Will11DC15

Anatomy

Head (+4): +50% damage to headshots. Artery (Secret: DC) (+4): Has 5 HP. If destroyed, target has DoT (5, until healed with psionics) Vitals (Secret: DC) (+2): Can be grappled, damaging or grappling this Dazes (1 round or while grappled) them. Inflicts Setback (2, duration of Daze) instead if the attack already Dazes. Legs (4) (+2): If an attack/ability deals any effect besides damage to at least two legs, it also inflicts Cripple (10, 1 round). Tail (+2): Required to use items, grapple, and perform actions. Has disadvantage to grapple for 1 round if hit, or forces immediate grapple check against attack roll to maintain it if one is active.

Traits

None: What? Not everyone’s special.

Actions

Bite: Major action - Melee weapon attack, 5 ft. range, single-target, 3 damage. Fiery Breath: Major action - Ranged weapon attack, 30 ft. cone, all targets, targets Reflex, 3 damage. Tail Whip: Special - An Aimed Bite attack has -1 mod to damage, but has 15 ft. range and grapples on hit.

Tactics

Tail Whip can be used to lock down speedy players, though the Basilisk will most likely want to use Fiery Breath every turn unless their target’s Reflex is higher than their AC.

Drops

30 EXP, 15 T1 Grist, 30 BG

Description

This quick crawler may not be as tall or as sturdy as some of the other creatures in the Medium, but its speed and cunning more than make up for it. Whether by nature or design, Basilisks always have a wide, almost mocking grin on their faces with their forked tongues hanging out, and their long, slender bodies are perfect for fast movement across the ground.