Scarab
Zerg Rush, Medium Biological Underlings (Tier 0, CR 1)
Core Numerics
| Stat | Value | Stat | Value |
|---|---|---|---|
| Tier | 0 | Hit Points | 18 HP |
| Initiative | +0 | Speed | 30 ft. |
| Damage (base) | 1 | Damage (mod) | +1 |
Base Stats
| Attribute | STR | CON | DEX | INT | WIS | CHA |
|---|---|---|---|---|---|---|
| Modifier | +0 | +0 | +2 | +0 | +0 | +0 |
Defenses
| Defense | Value | Defense | Value | Defense | Value |
|---|---|---|---|---|---|
| AC | 9 | Aegis | 0 | Fort | 9 |
| Ref | 8 | Will | 7 | DC | 10 |
Anatomy
Horde Anatomy: Whenever making an attack with multiple targets, each of those attacks may target the horde. Whenever targeted by an area of effect attack, it is hit once per 5 ft. square the horde occupies in the area of effect.
Traits
Horde Strength: Has +10 to hit. This decreases to +5 at 12 HP or less, and disappears at 6 HP or less.
Actions
Bite: Major action - Melee weapon attack, 5 ft. range, single-target, 1 damage, the attack hits an additional time for every 5 above the target’s AC.
Tactics
Scarabs have one thing going for them, in that they look like grist, which might catch greedy or gullible players off guard if the Scarabs stay still and lie in wait to ambush. Use them as a trap; they only have one trick, but their value is in hiding in plain sight.
Drops
5 EXP, 5 BG
Description
Treasure scarabs are rather big and troublesome insects in the shape of grist crystals when unmoving. even if they are rather easy to beat on their own and don’t pose a clear threat when they’re alone, if threatened enough they might call for support, should they not have it already. Be careful when entering an area that has been taken over by them… or picking up unsuspecting piles of grist.
