Imp

Annoying Nuisance, Small Biological Underling (Tier 0, CR 1)

Core Numerics

StatValueStatValue
Tier0Hit Points6 HP
Initiative+2Speed30 ft.
Damage (base)1Damage (mod)+1

Base Stats

AttributeSTRCONDEXINTWISCHA
Modifier+5+0+0+2+0+0

Defenses

DefenseValueDefenseValueDefenseValue
AC11Aegis0Fort10
Ref11Will9DC10

Anatomy

Head (+4): +50% damage to headshots. Arms (2) (+2): Required to use items, grapple, and perform actions. Has disadvantage to grapple for 1 round if hit, or forces immediate grapple check against attack roll to maintain it if one is active. Legs (2) (+2): If an attack/ability deals any effect besides damage to at least one leg, it also inflicts Cripple (10, 1 round).

Traits

None: What? Not everyone’s special.

Actions

Claw: Major action - Melee weapon attack, 5 ft. range, single-target, 1 damage.

Tactics

By themselves, they’re not very impressive. They’re just imps, after all, they’re basically a tutorial enemy. That said, throwing a few Imps in to Grapple, Help, or otherwise impede the player or aid their beefier allies can make them vital to making a player’s day hell.

Drops

5 EXP, 5 BG

Description

Imps are small, troublesome creatures. They aren’t overtly hostile like other underlings, they’re more like psychotic children than anything. It is very rare that they will attack a player solo, although it is known to happen, especially since this stat block exists for a singular imp.

That said, Imps are fairly cowardly most of the time, and usually if you’re significantly stronger than them, they can be intimidated to leave you alone.