Thunder Bearer

S-mart Shopper, Medium Biological Consort (Tier 2, CR 1)

Core Numerics

StatValueStatValue
Tier2Hit Points40 HP
Initiative+10Speed30 ft.
Damage (base)10Damage (mod)+4

Base Stats

AttributeSTRCONDEXINTWISCHA
Modifier+4+6+4+10+4+8

Defenses

DefenseValueDefenseValueDefenseValue
AC14Aegis0Fort14
Ref16Will14DC15

Anatomy

Head (+4): +50% damage to headshots. Artery (Secret: DC) (+4): Has 7 HP. If destroyed, target has DoT (7, until healed with psionics) Vitals (Secret: DC) (+2): Can be grappled, damaging or grappling this Dazes (1 round or while grappled) them. Inflicts Setback (2, duration of Daze) instead if the attack already Dazes. Arms (2) (+2): Required to use items, grapple, and perform actions. Has disadvantage to grapple for 1 round if hit, or forces immediate grapple check against attack roll to maintain it if one is active. Legs (2) (+2): If an attack/ability deals any effect besides damage to at least one leg, it also inflicts Cripple (10, 1 round). Tool (gun) (+2): Has 3 HP, required to use certain actions.

Traits

None: What? Not everyone’s special.

Actions

Gun: Major action - Ranged weapon attack, one arm, gun, 50 ft. range, single-target, 14 damage. Death Mark: Major action - Martial ability, 60 ft. range, single-target, the target gains Doom (3) and the Thunder Bearer has advantage on their next attack roll. Bloodied Focus: Special - When the Thunder Bearer is at half HP or less, it ignores all maluses and disadvantage to attack rolls and skill checks.

Tactics

Open with Death Mark; it doesn’t roll to hit, after all.

Drops

30 EXP

Description

This assumes the consorts do not have gunpowder technology or better, hence the archaic treatment. Else, treat them as snipers.