Sorcerous Consort

Sorcerous Consort, Medium Biological Consort (Tier 2, CR 2)

Core Numerics

StatValueStatValue
Tier2Hit Points56 HP
Initiative+4Speed30 ft.
Damage (base)10Damage (mod)+4

Base Stats

AttributeSTRCONDEXINTWISCHA
Modifier+8+4+4+4+10+8

Defenses

DefenseValueDefenseValueDefenseValue
AC20Aegis0Fort20
Ref19Will22DC15

Anatomy

Head (+4): +50% damage to headshots. Psi Core (Secret) (+2): +50% damage to the core, but only psionic attacks may target it. Artery (Secret: DC) (+4): Has 10 HP. If destroyed, target has DoT (10, until healed with psionics) Vitals (Secret: DC) (+2): Can be grappled, damaging or grappling this Dazes (1 round or while grappled) them. Inflicts Setback (2, duration of Daze) instead if the attack already Dazes. Arms (2) (+2): Required to use items, grapple, and perform actions. Has disadvantage to grapple for 1 round if hit, or forces immediate grapple check against attack roll to maintain it if one is active. Legs (2) (+2): If an attack/ability deals any effect besides damage to at least one leg, it also inflicts Cripple (10, 1 round). Tool (focus) (+2): Has 5 HP, required to use certain actions.

Traits

None: What? Not everyone’s special.

Actions

Fireball: Major action - Ranged psionic attack, one arm, focus, 60 ft. range, all targets within 5 ft. radius, targets Reflex, 10 damage. Arcane Precision: Special - When the Sorcerous Consort Aims, they gain advantage instead. Psionic Deluge: Reaction - Psionic ability, the Sorcerous Consort forces a missed psionic attack to deal half damage. Arcane Shield: Special - When the Sorcerous Consort uses Avert, it imposes disadvantage instead. Quickening: Special - The Sorcerous Consort has a second minor action per turn. This second minor is lost if it starts the turn with any negative conditions.

Tactics

Standard ranged attacker, kite and Fireball.

Drops

90 EXP

Description

Consorts with knowledge of psionics. Or magic, if your session allows for both of them to coexist without issue.