Consort Alpha

Dire Consort, Medium Biological Consort (Tier 2, CR 3)

Core Numerics

StatValueStatValue
Tier2Hit Points144 HP
Initiative+10Speed40 ft.
Damage (base)19Damage (mod)+8

Base Stats

AttributeSTRCONDEXINTWISCHA
Modifier+4+6+4+10+4+10

Defenses

DefenseValueDefenseValueDefenseValue
AC10Aegis0Fort12
Ref12Will12DC15

Anatomy

Head (+4): +50% damage to headshots. Artery (Secret: DC) (+4): Has 26 HP. If destroyed, target has DoT (26, until healed with psionics) Vitals (Secret: DC) (+2): Can be grappled, damaging or grappling this Dazes (1 round or while grappled) them. Inflicts Setback (2, duration of Daze) instead if the attack already Dazes. Arms (2) (+2): Required to use items, grapple, and perform actions. Has disadvantage to grapple for 1 round if hit, or forces immediate grapple check against attack roll to maintain it if one is active. Legs (2) (+2): If an attack/ability deals any effect besides damage to at least one leg, it also inflicts Cripple (10, 1 round). Tool (scythe, bow) (+2): Has 11 HP, required to use certain actions.

Traits

None: What? Not everyone’s special.

Actions

Cleave: Major action - Melee weapon attack, one arm, scythe, 10 ft. range, up to six targets, 19 damage. Rain of Arrows: Major action - Ranged weapon attack, two arms, bow, 75 ft. range, single-target, 11 damage, multiattack (3) Unstoppable: Reaction - Martial ability, imposes one d4 Block die against incoming attack vs AC. Blood and Valor: Reaction - Martial ability, the Consort Alpha chooses one negative condition on itself and reduces its duration by 1 round. Death Mark: Major action - Martial ability, 60 ft. range, single-target, the target gains Doom (5) and the Consort Alpha has advantage on their next attack roll. Martial Precision: Special - When the Consort Alpha uses Aim, they gain advantage instead. Martial Shield: Special - When the Consort Alpha uses Avert, it imposes disadvantage instead. High Quickening: Special - The Consort Alpha has a second minor action per turn and a second reaction per round. These second actions are lost if it starts the turn with any negative conditions.

Tactics

Ideally, they want to open with Death Mark, then Cleave or Rain of Arrows as desired.

Drops

180 EXP

Description

Lone wanderers and nomads, these consorts are no pushovers.