Consort Priest

Swaddling Robes, Medium Biological Consort (Tier 1, CR 1)

Core Numerics

StatValueStatValue
Tier1Hit Points12 HP
Initiative+0Speed30 ft.
Damage (base)2Damage (mod)+1

Base Stats

AttributeSTRCONDEXINTWISCHA
Modifier+6+0+0+0+5+7

Defenses

DefenseValueDefenseValueDefenseValue
AC18Aegis0Fort16
Ref17Will20DC15

Anatomy

Head (+4): +50% damage to headshots. Psi Core (Secret) (+2): +50% damage to the core, but only psionic attacks may target it. Artery (Secret: DC) (+4): Has 3 HP. If destroyed, target has DoT (3, until healed with psionics) Vitals (Secret: DC) (+2): Can be grappled, damaging or grappling this Dazes (1 round or while grappled) them. Inflicts Setback (2, duration of Daze) instead if the attack already Dazes. Arms (2) (+2): Required to use items, grapple, and perform actions. Has disadvantage to grapple for 1 round if hit, or forces immediate grapple check against attack roll to maintain it if one is active. Legs (2) (+2): If an attack/ability deals any effect besides damage to at least one leg, it also inflicts Cripple (10, 1 round). Tool (focus) (+2): Has 1 HP, required to use certain actions.

Traits

None: What? Not everyone’s special.

Actions

Fist: Major action - Melee weapon attack, 5 ft. range, single-target, 1 damage. Healing Water: Major action - Psionic ability, 30 ft. range, single-target, the target heals for 1 HP at the start of each of their turns for 5 turns, Cooldown (1 minute). Earthroot: Major action - Psionic ability, 60 ft. range, single-target, targets Reflex, Stick (1 round), Cooldown (1). Purify: Minor action - Psionic ability, 60 ft. range, the Consort Priest selects an allied creature (but never itself) and removes up to two conditions from them. Cooldown (1).

Tactics

Alternate between Healing Water for allies and Earthroot for the target. Unless the Consort Priest is alone, in which case swap Healing Water for Dash because no chance in hell they’re winning.

Drops

10 EXP

Description

These consorts have funny hats and poofy robes, they must be important.