Consort

Hapless Amphibian, Medium Biological Consort (Tier 0, CR 1)

Core Numerics

StatValueStatValue
Tier0Hit Points6 HP
Initiative+0Speed30 ft.
Damage (base)1Damage (mod)+1

Base Stats

AttributeSTRCONDEXINTWISCHA
Modifier+7+0+0+0+2+2

Defenses

DefenseValueDefenseValueDefenseValue
AC15Aegis0Fort16
Ref16Will14DC10

Anatomy

Head (+4): +50% damage to headshots. Artery (Secret: DC) (+4): Has 2 HP. If destroyed, target has DoT (2, until healed with psionics) Vitals (Secret: DC) (+2): Can be grappled, damaging or grappling this Dazes (1 round or while grappled) them. Inflicts Setback (2, duration of Daze) instead if the attack already Dazes. Arms (2) (+2): Required to use items, grapple, and perform actions. Has disadvantage to grapple for 1 round if hit, or forces immediate grapple check against attack roll to maintain it if one is active. Legs (2) (+2): If an attack/ability deals any effect besides damage to at least one leg, it also inflicts Cripple (10, 1 round).

Traits

Adaptable: Any checks made for tasks that the consort would reasonably be assumed to have skill in due to their environment have 1 Stakes die.

Actions

Fist: Major action - Melee weapon attack, 5 ft. range, single-target, 1 damage, the attack hits an additional time for every 5 above the target’s AC.

Tactics

Their Stakes die to a broad area of tasks makes them useful to a player.

Oh you wanted combat tactics? Pfft.

Drops

5 EXP

Description

They’re well-meaning, chatty, and unintelligent. They’re not as skilled at some given thing like a carapacian with the right profession, but their deliberately wide expertise lets them aid the player wherever necessary.