Consort
Hapless Amphibian, Medium Biological Consort (Tier 0, CR 1)
Core Numerics
| Stat | Value | Stat | Value |
|---|---|---|---|
| Tier | 0 | Hit Points | 6 HP |
| Initiative | +0 | Speed | 30 ft. |
| Damage (base) | 1 | Damage (mod) | +1 |
Base Stats
| Attribute | STR | CON | DEX | INT | WIS | CHA |
|---|---|---|---|---|---|---|
| Modifier | +7 | +0 | +0 | +0 | +2 | +2 |
Defenses
| Defense | Value | Defense | Value | Defense | Value |
|---|---|---|---|---|---|
| AC | 15 | Aegis | 0 | Fort | 16 |
| Ref | 16 | Will | 14 | DC | 10 |
Anatomy
Head (+4): +50% damage to headshots. Artery (Secret: DC) (+4): Has 2 HP. If destroyed, target has DoT (2, until healed with psionics) Vitals (Secret: DC) (+2): Can be grappled, damaging or grappling this Dazes (1 round or while grappled) them. Inflicts Setback (2, duration of Daze) instead if the attack already Dazes. Arms (2) (+2): Required to use items, grapple, and perform actions. Has disadvantage to grapple for 1 round if hit, or forces immediate grapple check against attack roll to maintain it if one is active. Legs (2) (+2): If an attack/ability deals any effect besides damage to at least one leg, it also inflicts Cripple (10, 1 round).
Traits
Adaptable: Any checks made for tasks that the consort would reasonably be assumed to have skill in due to their environment have 1 Stakes die.
Actions
Fist: Major action - Melee weapon attack, 5 ft. range, single-target, 1 damage, the attack hits an additional time for every 5 above the target’s AC.
Tactics
Their Stakes die to a broad area of tasks makes them useful to a player.
Oh you wanted combat tactics? Pfft.
Drops
5 EXP
Description
They’re well-meaning, chatty, and unintelligent. They’re not as skilled at some given thing like a carapacian with the right profession, but their deliberately wide expertise lets them aid the player wherever necessary.
