Quight

Armored Behemoth, Titanic Mechanical Carapacian (Tier 5, CR 3)

Core Numerics

StatValueStatValue
Tier5Hit Points600 HP
Initiative+14Speed40 ft.
Damage (base)80Damage (mod)+32

Base Stats

AttributeSTRCONDEXINTWISCHA
Modifier+8+15+15+9+7+13

Defenses

DefenseValueDefenseValueDefenseValue
AC14Aegis20Fort16
Ref15Will16DC20

Anatomy

Cockpit (+4): +50% damage taken. Shatterpoint (Secret: DC) (+0): Attacks against this have +2 to crit, and critical hits Daze (1 round). Vitals (Secret: DC) (+2): Can be grappled, damaging or grappling this Dazes (1 round or while grappled) them. Inflicts Setback (2, duration of Daze) instead if the attack already Dazes. Treads (4) (+2): Has 45 HP. If half are destroyed, target is permanently Crippled (half). If all are destroyed, target has 0 ft. speed. Tool (main cannon) (+2): Has 105 HP, required to use certain actions. Tool (4) (auxiliary turret) (+2): Has 45 HP, required to use certain actions.

Traits

None: What? Not everyone’s special.

Actions

Siege Cannon: Major action - Ranged weapon attack, main cannon, 200 ft. range, all targets within 20 ft. radius, targets Reflex, 80 damage, ignores cover, half damage on miss. Autoturret: Minor action - Ranged weapon attack, auxiliary turret, 80 ft. range, single-target, 48 damage. Psi Caster: Major action - Ranged psionic attack, 50 ft. radius, all targets, targets Will, Weakened (2 rounds). ECM Jammer: Special - When the Quight uses Dash, it counts as being in 3/4 cover for 1 round. Impact: Special - When the Quight uses Dash, it automatically deals 16 damage to all adjacent targets at the end of its turn. Quickening: Special - The Quight has a second minor action per turn. This second minor is lost if it starts the turn with any negative conditions.

Tactics

If players are melee, kite and shoot per standard ranged tactics. If the players are ranged, rush in with Impact, then Psi Caster to leave them open for more pain.

Drops

4200 EXP

Description

The quight can move like a queen, but must move like a knight when capturing. A superheavy battle tank still capable of outspeeding its supporting infantry, and the pinnacle of carapacian weapons of war.