Huygens

Unstable Glacier, Large Mechanical Carapacian (Tier 5, CR 2)

Core Numerics

StatValueStatValue
Tier5Hit Points550 HP
Initiative-5Speed30 ft.
Damage (base)40Damage (mod)+16

Base Stats

AttributeSTRCONDEXINTWISCHA
Modifier+10+11+15+0+7+0

Defenses

DefenseValueDefenseValueDefenseValue
AC12Aegis25Fort14
Ref13Will14DC20

Anatomy

Head (+4): +50% damage to headshots. Fuel Line (Secret: DC) (+4): Has 97 HP. If destroyed, target has DoT (97, until repaired) Vitals (Secret: DC) (+2): Can be grappled, damaging or grappling this Dazes (1 round or while grappled) them. Inflicts Setback (2, duration of Daze) instead if the attack already Dazes. Arms (2) (+2): Required to use items, grapple, and perform actions. Has disadvantage to grapple for 1 round if hit, or forces immediate grapple check against attack roll to maintain it if one is active. Legs (2) (+2): If an attack/ability deals any effect besides damage to at least one leg, it also inflicts Cripple (10, 1 round).

Traits

Withstand: The first time this creature would be reduced to 0 HP, they go to 1 HP instead.

Actions

Concentrated Sonics: Major action - Ranged weapon attack, 30 ft. range, single-target, targets Will, 40 damage, half damage on miss. Dispersed Sonics: Major action - Ranged weapon attack, 30 ft. radius, all targets, targets Fortitude, 24 damage, Prone. Fist: Major action - Melee weapon attack, 5 ft. range, single-target, 40 damage. Unstable Burst: Reaction - Ranged weapon attack, 30 ft. radius, all targets, targets Fortitude, 24 damage. Siege Shield: Special - When the Huygens uses Defend, it applies to all enemy attacks that target or originate within 30 feet of itself. Impact: Special - When the Huygens uses Dash, it automatically deals 8 damage to all adjacent targets at the end of its turn.

Tactics

Concentrated Sonics vs low Will players, Dispersed Sonics vs low Fortitude players. Use Unstable Burst whenever possible, use Impact to get within range if not.

Drops

2100 EXP

Description

The huygen moves like a rook, but must move in prime numbers; this forces certain pursuing units to be inefficient, or so is said. The rooks have similarly gotten last minute upgrades, economy of scale and basic decency thrown out in the name of war.