Gold Officer

Aureate Commander, Medium Biological Carapacian (Tier 5, CR 1)

Core Numerics

StatValueStatValue
Tier5Hit Points180 HP
Initiative+4Speed30 ft.
Damage (base)40Damage (mod)+16

Base Stats

AttributeSTRCONDEXINTWISCHA
Modifier+10+9+7+9+9+11

Defenses

DefenseValueDefenseValueDefenseValue
AC18Aegis0Fort19
Ref19Will19DC20

Anatomy

Head (+4): +50% damage to headshots. Artery (Secret: DC) (+4): Has 32 HP. If destroyed, target has DoT (32, until healed with psionics) Shatterpoint (Secret: DC) (+0): Attacks against this have +2 to crit, and critical hits Daze (1 round). Vitals (Secret: DC) (+2): Can be grappled, damaging or grappling this Dazes (1 round or while grappled) them. Inflicts Setback (2, duration of Daze) instead if the attack already Dazes. Arms (2) (+2): Required to use items, grapple, and perform actions. Has disadvantage to grapple for 1 round if hit, or forces immediate grapple check against attack roll to maintain it if one is active. Legs (2) (+2): If an attack/ability deals any effect besides damage to at least one leg, it also inflicts Cripple (10, 1 round). Tool (gun) (+2): Has 14 HP, required to use certain actions.

Traits

War Training (officer): Whenever this creature uses a unit with War Training (army) as cover, it counts it as +6 to cover bonuses, but any attacks that miss automatically hit that covering unit.

Actions

Pistol: Major action - Ranged weapon attack, one arm, gun, 30 ft. range, single-target, 56 damage. Cleanse: Minor action - Martial ability, 60 ft. range, the Sergeant selects an allied creature (but never itself) and removes up to two conditions from them. Cooldown (1). War Command: Special - Whenever the Sergeant uses Aim, Avert, or Assail, they pick any two and apply both. Melee: Major action - Melee weapon attack, 5 ft. range, single-target, 40 damage.

Tactics

Odd to use solo, makes more sense when paired with Pawns, Berolinas, or Guards as a commander for those units.

Drops

700 EXP

Description

The officer is one of multiple names for the bodyguard-type units in Xiangqi, where it can move one space in any direction but must stay within the palace. With cutlass, commendation, and stiff wit, these carapacians are the rank and file of the military-strategic think tanks that strive to outwit their foes. Not that a single one is above getting into a scrap.