Gold Knight
Aureate Horse, Large Mechanical Carapacian (Tier 5, CR 2)
Core Numerics
| Stat | Value | Stat | Value |
|---|---|---|---|
| Tier | 5 | Hit Points | 350 HP |
| Initiative | +13 | Speed | 40 ft. |
| Damage (base) | 84 | Damage (mod) | +34 |
Base Stats
| Attribute | STR | CON | DEX | INT | WIS | CHA |
|---|---|---|---|---|---|---|
| Modifier | +8 | +11 | +5 | +13 | +11 | +5 |
Defenses
| Defense | Value | Defense | Value | Defense | Value |
|---|---|---|---|---|---|
| AC | 16 | Aegis | 0 | Fort | 16 |
| Ref | 16 | Will | 16 | DC | 20 |
Anatomy
Head (+4): +50% damage to headshots. Legs (4) (+2): If an attack/ability deals any effect besides damage to at least two legs, it also inflicts Cripple (10, 1 round). Fuel Line (Secret: DC) (+4): Has 62 HP. If destroyed, target has DoT (62, until repaired)
Traits
War Training (mount): This creature can grant a creature mounting it cover, granting it +6 to cover bonuses, but any attacks that miss them automatically hit the mount. Any effects that modify attack rolls against the mount in any way also affect their riders
Actions
Hoof: Major action - Melee weapon attack, 10 ft. range, all targets within 5 ft. radius, 84 damage. Shockwave: Major action - Melee weapon attack, 20 ft. radius, all targets, targets Reflex, 50 damage. Bray: Major action - Ranged weapon attack, 60 ft. radius, all targets, targets Will, Impair (1 round). Trample: Special - When the Knight uses Dash, it automatically deals 16 damage to any target it moves through during it. Rage of Aquarius: Special - The Knight is Empowered while it has any negative conditions on itself.
Tactics
Open with Bray unless player has high Will, use Shockwave if facing two or more targets, Trample if being kited, but otherwise standard melee tactics.
Drops
2100 EXP
Description
Linebreakers, the Knights don’t stop until they die, acting as fast-moving forces to flank, encircle, or deny.
