Tinkered Champion
Phasic Godhunter, Medium Mechanical Carapacian (Tier 4, CR 2)
Core Numerics
| Stat | Value | Stat | Value |
|---|---|---|---|
| Tier | 4 | Hit Points | 205 HP |
| Initiative | +6 | Speed | 30 ft. |
| Damage (base) | 38 | Damage (mod) | +16 |
Base Stats
| Attribute | STR | CON | DEX | INT | WIS | CHA |
|---|---|---|---|---|---|---|
| Modifier | +9 | +10 | +6 | +10 | +12 | +12 |
Defenses
| Defense | Value | Defense | Value | Defense | Value |
|---|---|---|---|---|---|
| AC | 17 | Aegis | 10 | Fort | 19 |
| Ref | 15 | Will | 19 | DC | 20 |
Anatomy
Head (+4): +50% damage to headshots. Shatterpoint (Secret: DC) (+0): Attacks against this have +2 to crit, and critical hits Daze (1 round). Vitals (Secret: DC) (+2): Can be grappled, damaging or grappling this Dazes (1 round or while grappled) them. Inflicts Setback (2, duration of Daze) instead if the attack already Dazes. Arms (2) (+2): Required to use items, grapple, and perform actions. Has disadvantage to grapple for 1 round if hit, or forces immediate grapple check against attack roll to maintain it if one is active. Legs (2) (+2): If an attack/ability deals any effect besides damage to at least one leg, it also inflicts Cripple (10, 1 round). Tool (2) (grenade launcher) (+2): Has 16 HP, required to use certain actions.
Traits
None: What? Not everyone’s special.
Actions
Grenade Launcher: Major action - Ranged weapon attack, two arms, gun, 100 ft. range, all targets within 10 ft. radius, targets Fortitude, 54 damage. Bastille: Major action - Ranged weapon attack, 100 ft. range, all targets within 10 ft. radius, targets Will, Blind/Stuck (1 round), Cooldown (2). Photon Hands: Major action - Melee weapon attack, 5 ft. range, single-target, 38 damage, multiattack (2). Juggernaut: Reaction - Martial ability, imposes one d6 Block die against incoming attack. Hologram Cloak: Special - When the Tinkered Champion uses Dash, they teleport in place of moving and gains +4 to AC/resistances for 1 round. Null Field: Special - An Aimed damaging attack deals true damage and ignores Block dice.
Tactics
Standard tactics, use Bastille whenever off cooldown.
Drops
810 EXP
Description
The godhunter contingency was scrapped, but its equipment was handed down to the champions.
