Pegasus

Upgunned Kingfisher, Huge Mechanical Carapacian (Tier 4, CR 1)

Core Numerics

StatValueStatValue
Tier4Hit Points135 HP
Initiative+4Speed10 ft., 30 ft. fly
Damage (base)30Damage (mod)+12

Base Stats

AttributeSTRCONDEXINTWISCHA
Modifier+7+4+8+8+6+4

Defenses

DefenseValueDefenseValueDefenseValue
AC11Aegis15Fort11
Ref11Will11DC20

Anatomy

Cockpit (+4): +50% damage taken. Shatterpoint (Secret: DC) (+0): Attacks against this have +2 to crit, and critical hits Daze (1 round). Fuel Line (Secret: DC) (+4): Has 24 HP. If destroyed, target has DoT (24, until repaired) Engine (2) (+2): Has 11 HP. If any are destroyed, target is permanently Crippled (half). If both are destroyed, target has 0 ft. speed. Tool (2) (turret) (+2): Has 11 HP, required to use certain actions.

Traits

War Training (transport): This creature can grant a creature mounting it cover, granting it +6 to cover bonuses, but any attacks that miss them automatically hit the mount. Creatures with War Training (army) can mount it if it is the same size or smaller. Any effects that modify attack rolls against the mount in any way also affect their riders

Actions

Turret Fire: Major action - Ranged weapon attack, turret, 80 ft. range, single-target, 42 damage. HK Missile: Major action - Ranged weapon attack, 100 ft. range, all targets within 10 ft. radius, 42 damage, Daze (1 round), Cooldown (1). ECM Jammer: Special - When the Pegasus uses Dash, it counts as being in 3/4 cover for 1 round.

Tactics

Standard transport tactics, use it as ablative hit points for the horde or mob inside it, Dash for extra protection.

Drops

270 EXP

Description

The pegasus can either jump like a knight multiple times or like a queen but must jump over to capture like a cannon. These flying bricks are slightly less bricky, and slightly more boomy.