Nightrider

Metallic Dragon, Huge Mechanical Carapacian (Tier 4, CR 2)

Core Numerics

StatValueStatValue
Tier4Hit Points176 HP
Initiative+6Speed50 ft., 50 ft. fly
Damage (base)35Damage (mod)+14

Base Stats

AttributeSTRCONDEXINTWISCHA
Modifier+7+6+0+6+8+0

Defenses

DefenseValueDefenseValueDefenseValue
AC19Aegis12Fort21
Ref20Will21DC20

Anatomy

Head (+4): +50% damage to headshots. Wings (2) (+4): Removes flight for 1 round if both are damaged or grappled simultaneously. Fuel Line (Secret: DC) (+4): Has 31 HP. If destroyed, target has DoT (31, until repaired) Tail (+2): Required to use items, grapple, and perform actions. Has disadvantage to grapple for 1 round if hit, or forces immediate grapple check against attack roll to maintain it if one is active.

Traits

None: What? Not everyone’s special.

Actions

Iron Claws: Major action - Melee weapon attack, 15 ft. range, single-target, 21 damage, Rupture (9, 2 rounds). Napalm Missile Cluster: Major action - Ranged weapon attack, 150 ft. range, all targets within 10 ft. radius, 21 damage, sets area on Fire (9, 5 rounds) (once per turn when starting in or entering the fire) and makes it difficult terrain for 5 rounds, Cooldown (2). Swoop: Special - When the Nightrider uses Dash, it automatically deals 7 damage to any target it moves through during it. Bloodied Focus: Special - When the Nightrider is at half HP or less, it ignores all maluses and disadvantage to attack rolls and skill checks.

Tactics

If target has high speed, Swoop in and Claw. If target has no ranged, Missile with impunity. Remember it could still be used as a mount RAW, if desired.

Drops

810 EXP

Description

Nightriders are knights that can make an unlimited number of moves in any one direction. The carapacians wanted dragons, and now they have them.