Jester

Loveless Dancer, Medium Biological Carapacian (Tier 4, CR 1)

Core Numerics

StatValueStatValue
Tier4Hit Points113 HP
Initiative+13Speed45 ft.
Damage (base)20Damage (mod)+8

Base Stats

AttributeSTRCONDEXINTWISCHA
Modifier+11+10+8+12+12+12

Defenses

DefenseValueDefenseValueDefenseValue
AC17Aegis0Fort17
Ref19Will18DC20

Anatomy

Head (+4): +50% damage to headshots. Artery (Secret: DC) (+4): Has 20 HP. If destroyed, target has DoT (20, until healed with psionics) Shatterpoint (Secret: DC) (+0): Attacks against this have +2 to crit, and critical hits Daze (1 round). Vitals (Secret: DC) (+2): Can be grappled, damaging or grappling this Dazes (1 round or while grappled) them. Inflicts Setback (2, duration of Daze) instead if the attack already Dazes. Arms (2) (+2): Required to use items, grapple, and perform actions. Has disadvantage to grapple for 1 round if hit, or forces immediate grapple check against attack roll to maintain it if one is active. Legs (2) (+2): If an attack/ability deals any effect besides damage to at least one leg, it also inflicts Cripple (10, 1 round). Tool (4) (pistol) (+2): Has 9 HP, required to use certain actions.

Traits

None: What? Not everyone’s special.

Actions

Pistols: Major action - Ranged weapon attack, two arms, pistol, 50 ft. range, single-target, 20 damage, multiattack (3). Flit: Minor action - Martial ability, the Jester shadowsteps up to 15 feet to an unoccupied location they can see. Bullet Dance: Reaction - Ranged weapon attack, 50 ft. radius, all targets, auto-hits, 4 damage.

Tactics

Use hit and run tactics with Flit to weave in and out of range.

Drops

270 EXP

Description

The jester moves like a queen, but can neither capture nor be captured, existing to troll the opponent and sometimes the self. The jester is a designation given to carapacians trained in the gun because they have nothing else left in their lives.