Hawk

Grabby Metal, Huge Mechanical Carapacian (Tier 4, CR 1)

Core Numerics

StatValueStatValue
Tier4Hit Points103 HP
Initiative+15Speed50 ft.
Damage (base)23Damage (mod)+10

Base Stats

AttributeSTRCONDEXINTWISCHA
Modifier+7+10+0+10+0+6

Defenses

DefenseValueDefenseValueDefenseValue
AC17Aegis10Fort20
Ref18Will17DC20

Anatomy

Head (+4): +50% damage to headshots. Engine (+2): Has 19 HP, removes flight when destroyed. Fuel Line (Secret: DC) (+4): Has 19 HP. If destroyed, target has DoT (19, until repaired) Arms (4) (+2): Required to use items, grapple, and perform actions. Has disadvantage to grapple for 1 round if hit, or forces immediate grapple check against attack roll to maintain it if one is active.

Traits

Ambush Predator: Has advantage to hit during a surprise round.

Actions

Claw: Major action - Melee weapon attack, 5 ft. range, single-target, 23 damage, grapples on hit. Crush: Minor action - Melee weapon attack, 0 ft. range, single-target, auto-hits, 13 damage, grappled targets only. Quickening: Special - The Hawk has a second minor action per turn. This second minor is lost if it starts the turn with any negative conditions.

Tactics

Use Ambush Predator to land a hit and grapple the target as an opening. Otherwise, use standard melee tactics and rush them in.

Drops

270 EXP

Description

The hawk jumps two or three directions in any direction, originating from, appropriate for this setting, chess on an infinite plane. The hawk is an evolution of the half-duck, using the same swooping tactics but from the air.