Crowned Assassin
Royal Heartpiercer, Medium Biological Carapacian (Tier 4, CR 3)
Core Numerics
| Stat | Value | Stat | Value |
|---|---|---|---|
| Tier | 4 | Hit Points | 338 HP |
| Initiative | +15 | Speed | 50 ft. |
| Damage (base) | 40 | Damage (mod) | +16 |
Base Stats
| Attribute | STR | CON | DEX | INT | WIS | CHA |
|---|---|---|---|---|---|---|
| Modifier | +11 | +12 | +10 | +14 | +14 | +14 |
Defenses
| Defense | Value | Defense | Value | Defense | Value |
|---|---|---|---|---|---|
| AC | 17 | Aegis | 0 | Fort | 17 |
| Ref | 19 | Will | 18 | DC | 20 |
Anatomy
Head (+4): +50% damage to headshots. Vitals (Secret: DC) (+2): Can be grappled, damaging or grappling this Dazes (1 round or while grappled) them. Inflicts Setback (2, duration of Daze) instead if the attack already Dazes. Arms (2) (+2): Required to use items, grapple, and perform actions. Has disadvantage to grapple for 1 round if hit, or forces immediate grapple check against attack roll to maintain it if one is active. Legs (2) (+2): If an attack/ability deals any effect besides damage to at least one leg, it also inflicts Cripple (10, 1 round). Tool (rifle) (+2): Has 26 HP, required to use certain actions.
Traits
War Training (officer): Whenever this creature uses a unit with War Training (army) as cover, it has +4 to the cover bonuses, but any attacks that miss automatically hit that covering unit.
Actions
King’s Rifle: Major action - Ranged weapon attack, two arms, rifle, 200 ft. range, single-target, 56 damage, attack roll has advantage. Staggering Shot: Major action - Ranged weapon attack, two arms, rifle, 200 ft. range, single-target, 40 damage, attack roll has advantage, 2xDaze (1 round). Immobilizing Shot: Major action - Ranged weapon attack, two arms, rifle, 200 ft. range, single-target, 40 damage, attack roll has advantage, Cripple (20, 1 round). Melee: Major action - Melee weapon attack, 5 ft. range, single-target, 24 damage, multiattack (3). Bloodied Focus: Special - When the Assassin is at half HP or less, they ignore all maluses and disadvantage to attack rolls and skill checks. Quickening: Special - The Assassin has a second minor action per turn. This second minor is lost if they start the turn with any negative conditions.
Tactics
The Crowned Assassin straddles the line between long-ranged enemy where reaching them is the real fight, and… just a real fight. Immobilizing against melee, Staggering against minor-reliant players, King’s Rifle otherwise.
Drops
1620 EXP
Description
Turns out giving an assassin a personal recommendation and favor from their king metaphysically supercharges them. Who knew.
