Congo

Greater Padah, Medium Mechanical Carapacian (Tier 4, CR 1)

Core Numerics

StatValueStatValue
Tier4Hit Points125 HP
Initiative+0Speed30 ft.
Damage (base)19Damage (mod)+8

Base Stats

AttributeSTRCONDEXINTWISCHA
Modifier+9+0+0+0+8+8

Defenses

DefenseValueDefenseValueDefenseValue
AC15Aegis0Fort15
Ref15Will15DC20

Anatomy

Head (+4): +50% damage to headshots. Rotors (3) (+2): Has 22 HP, removes flight when destroyed. Fuel Line (Secret: DC) (+4): Has 22 HP. If destroyed, target has DoT (22, until repaired) Tool (2) (turret) (+2): Has 10 HP, required to use certain actions.

Traits

None: What? Not everyone’s special.

Actions

Turret Fire: Major action - Ranged weapon attack, turret, 80 ft. range, single-target, 27 damage. Integrated Firing Protocol: Special - When the Congo benefits from allies’ Aim or Block dice, they roll an additional die of the same magnitude.

Tactics

Standard ranged tactics, kite and shoot.

Drops

270 EXP

Description

The congo pawn can move one square forward in any direction, like the iron general unit. An upgraded padah drone, the carapacian engineers working hard to keep up with the players.