Congo
Greater Padah, Medium Mechanical Carapacian (Tier 4, CR 1)
Core Numerics
| Stat | Value | Stat | Value |
|---|---|---|---|
| Tier | 4 | Hit Points | 125 HP |
| Initiative | +0 | Speed | 30 ft. |
| Damage (base) | 19 | Damage (mod) | +8 |
Base Stats
| Attribute | STR | CON | DEX | INT | WIS | CHA |
|---|---|---|---|---|---|---|
| Modifier | +9 | +0 | +0 | +0 | +8 | +8 |
Defenses
| Defense | Value | Defense | Value | Defense | Value |
|---|---|---|---|---|---|
| AC | 15 | Aegis | 0 | Fort | 15 |
| Ref | 15 | Will | 15 | DC | 20 |
Anatomy
Head (+4): +50% damage to headshots. Rotors (3) (+2): Has 22 HP, removes flight when destroyed. Fuel Line (Secret: DC) (+4): Has 22 HP. If destroyed, target has DoT (22, until repaired) Tool (2) (turret) (+2): Has 10 HP, required to use certain actions.
Traits
None: What? Not everyone’s special.
Actions
Turret Fire: Major action - Ranged weapon attack, turret, 80 ft. range, single-target, 27 damage. Integrated Firing Protocol: Special - When the Congo benefits from allies’ Aim or Block dice, they roll an additional die of the same magnitude.
Tactics
Standard ranged tactics, kite and shoot.
Drops
270 EXP
Description
The congo pawn can move one square forward in any direction, like the iron general unit. An upgraded padah drone, the carapacian engineers working hard to keep up with the players.
