Pao
Modern Trebuchet, Huge Mechanical Carapacian (Tier 3, CR 1)
Core Numerics
| Stat | Value | Stat | Value |
|---|---|---|---|
| Tier | 3 | Hit Points | 96 HP |
| Initiative | -5 | Speed | 0 ft. |
| Damage (base) | 18 | Damage (mod) | +8 |
Base Stats
| Attribute | STR | CON | DEX | INT | WIS | CHA |
|---|---|---|---|---|---|---|
| Modifier | +9 | +0 | +0 | +0 | +0 | +0 |
Defenses
| Defense | Value | Defense | Value | Defense | Value |
|---|---|---|---|---|---|
| AC | 11 | Aegis | 0 | Fort | 9 |
| Ref | 9 | Will | 9 | DC | 20 |
Anatomy
None: This creature has no notable anatomy about it.
Traits
None: What? Not everyone’s special.
Actions
Launch: Major action - Ranged weapon attack, 300 ft. range, single-target, 26 damage.
Tactics
Avoid using in a conventional manner; the Pao is better off as an off-map threat given its fragility, or an enemy whose presence forces the player to adapt. That is, how to reach the trebuchet without being blown to pieces.
Drops
145 EXP
Description
The pao is a unit that moves like a rook, but must jump over another unit to capture, to capture the unit sitting on the other end. Just play Xiangqi dammit. A modern day trebuchet, because the community asked for one.
