Half-duck
Depth Diver, Medium Mechanical Carapacian (Tier 3, CR 1)
Core Numerics
| Stat | Value | Stat | Value |
|---|---|---|---|
| Tier | 3 | Hit Points | 80 HP |
| Initiative | +9 | Speed | 30 ft. swim |
| Damage (base) | 15 | Damage (mod) | +6 |
Base Stats
| Attribute | STR | CON | DEX | INT | WIS | CHA |
|---|---|---|---|---|---|---|
| Modifier | +7 | +9 | +0 | +9 | +0 | +5 |
Defenses
| Defense | Value | Defense | Value | Defense | Value |
|---|---|---|---|---|---|
| AC | 15 | Aegis | 0 | Fort | 16 |
| Ref | 16 | Will | 16 | DC | 20 |
Anatomy
Head (+4): +50% damage to headshots. Fuel Line (Secret: DC) (+4): Has 14 HP. If destroyed, target has DoT (14, until repaired) Arms (4) (+2): Required to use items, grapple, and perform actions. Has disadvantage to grapple for 1 round if hit, or forces immediate grapple check against attack roll to maintain it if one is active.
Traits
Ambush Predator: Has advantage to hit during a surprise round.
Actions
Claw: Major action - Melee weapon attack, 5 ft. range, single-target, 15 damage, grapples on hit. Crush: Minor action - Melee weapon attack, 0 ft. range, single-target, auto-hits, 9 damage, grappled targets only.
Tactics
Use Ambush Predator to land a hit and grapple the target as an opening. Otherwise, use standard melee tactics and rush them in.
Drops
145 EXP
Description
The half-duck moves either one square diagonally or jumps two or three squares orthogonally, in the 1979 Equal Armies Chess variant. It skims the water akin to water striders, until it dives onto prey below.
