Half-duck

Depth Diver, Medium Mechanical Carapacian (Tier 3, CR 1)

Core Numerics

StatValueStatValue
Tier3Hit Points80 HP
Initiative+9Speed30 ft. swim
Damage (base)15Damage (mod)+6

Base Stats

AttributeSTRCONDEXINTWISCHA
Modifier+7+9+0+9+0+5

Defenses

DefenseValueDefenseValueDefenseValue
AC15Aegis0Fort16
Ref16Will16DC20

Anatomy

Head (+4): +50% damage to headshots. Fuel Line (Secret: DC) (+4): Has 14 HP. If destroyed, target has DoT (14, until repaired) Arms (4) (+2): Required to use items, grapple, and perform actions. Has disadvantage to grapple for 1 round if hit, or forces immediate grapple check against attack roll to maintain it if one is active.

Traits

Ambush Predator: Has advantage to hit during a surprise round.

Actions

Claw: Major action - Melee weapon attack, 5 ft. range, single-target, 15 damage, grapples on hit. Crush: Minor action - Melee weapon attack, 0 ft. range, single-target, auto-hits, 9 damage, grappled targets only.

Tactics

Use Ambush Predator to land a hit and grapple the target as an opening. Otherwise, use standard melee tactics and rush them in.

Drops

145 EXP

Description

The half-duck moves either one square diagonally or jumps two or three squares orthogonally, in the 1979 Equal Armies Chess variant. It skims the water akin to water striders, until it dives onto prey below.