Raven

Aerial Nevermore, Large Mechanical Carapacian (Tier 2, CR 2)

Core Numerics

StatValueStatValue
Tier2Hit Points80 HP
Initiative+8Speed50 ft., 50 ft. fly
Damage (base)12Damage (mod)+5

Base Stats

AttributeSTRCONDEXINTWISCHA
Modifier+7+8+2+10+10+2

Defenses

DefenseValueDefenseValueDefenseValue
AC14Aegis12Fort14
Ref15Will14DC15

Anatomy

Head (+4): +50% damage to headshots. Wings (2) (+4): Removes flight for 1 round if both are damaged or grappled simultaneously. Fuel Line (Secret: DC) (+4): Has 14 HP. If destroyed, target has DoT (14, until repaired) Opening (Secret: DC) (+0): Attacks against this have +2 to hit. Tail (+2): Required to use items, grapple, and perform actions. Has disadvantage to grapple for 1 round if hit, or forces immediate grapple check against attack roll to maintain it if one is active.

Traits

War Training (mount): This creature can grant a creature mounting it cover, granting it +6 to cover bonuses, but any attacks that miss them automatically hit the mount.

Actions

Iron Claws: Major action - Melee weapon attack, 5 ft. range, single-target, 17 damage. Napalm Missile Cluster: Major action - Ranged weapon attack, 80 ft. range, all targets within 10 ft. radius, 12 damage. Swoop: Special - When the Raven uses Dash, it automatically deals 2 damage to any target it moves through during it. Bloodied Focus: Special - When the Raven is at half HP or less, it ignores all maluses and disadvantage to attack rolls and skill checks.

Tactics

If target has high speed, Swoop in and Claw. If target has no ranged, Missile with impunity.

Drops

90 EXP

Description

Ravens, also known as warans or varans, are combinations of the rook and nightrider. Smaller prototype versions of the more notable Nightriders whose smaller size and cheaper production guarantees it a place in the carapacian arsenal.