Pasha
Paulovit’s Swordsmachine, Large Mechanical Carapacian (Tier 2, CR 3)
Core Numerics
| Stat | Value | Stat | Value |
|---|---|---|---|
| Tier | 2 | Hit Points | 132 HP |
| Initiative | +2 | Speed | 30 ft. |
| Damage (base) | 15 | Damage (mod) | +6 |
Base Stats
| Attribute | STR | CON | DEX | INT | WIS | CHA |
|---|---|---|---|---|---|---|
| Modifier | +7 | +8 | +8 | +4 | +2 | +6 |
Defenses
| Defense | Value | Defense | Value | Defense | Value |
|---|---|---|---|---|---|
| AC | 12 | Aegis | 0 | Fort | 13 |
| Ref | 12 | Will | 14 | DC | 15 |
Anatomy
Cockpit (+4): +50% damage taken. Fuel Line (Secret: DC) (+4): Has 24 HP. If destroyed, target has DoT (24, until repaired) Vitals (Secret: DC) (+2): Can be grappled, damaging or grappling this Dazes (1 round or while grappled) them. Inflicts Setback (2, duration of Daze) instead if the attack already Dazes. Opening (Secret: DC) (+0): Attacks against this have +2 to hit. Arms (2) (+2): Required to use items, grapple, and perform actions. Has disadvantage to grapple for 1 round if hit, or forces immediate grapple check against attack roll to maintain it if one is active. Legs (2) (+2): If an attack/ability deals any effect besides damage to at least one leg, it also inflicts Cripple (10, 1 round).
Traits
None: What? Not everyone’s special.
Actions
Eastern Cut: Major action - Melee weapon attack, 10 ft. range, single-target, 9 damage, multiattack (2). Western Swing: Major action - Melee weapon attack, 10 ft. range, single-target, 21 damage. Martial Shield: Special - When the Pasha uses Avert, it imposes disadvantage instead. Impact: Special - When the Pasha uses Dash, it automatically deals 3 damage to all adjacent targets at the end of its turn.
Tactics
Standard melee tactics, open with Impact to close the gap then multiattack or single attack as desired.
Drops
180 EXP
Description
The pasha can move like a king, a bishop, or jump over pieces like a Janggi cannon. These relatively small mechs are equipped with swords for various reasons too meta to get into here.
